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authorRémi Verschelde <rverschelde@gmail.com>2024-10-01 17:31:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-10-01 17:31:17 +0200
commit6c133054f7b19c4e441f7c4c72168068a723276c (patch)
tree73c59f298b13651af5e8443329286da3f19bddb5 /drivers
parent3b17e3470a84eb7f375b4eeac5217634816dfe3e (diff)
parentd720eb80e176bf7455f37cfff9e336c95bc911f4 (diff)
downloadredot-engine-6c133054f7b19c4e441f7c4c72168068a723276c.tar.gz
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shaders/canvas.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 76881c8032..5e7fb3b338 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -579,7 +579,8 @@ void main() {
#endif
if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
- uv = clamp(uv, read_draw_data_src_rect.xy, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw));
+ vec2 half_texpixel = read_draw_data_color_texture_pixel_size * 0.5;
+ uv = clamp(uv, read_draw_data_src_rect.xy + half_texpixel, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) - half_texpixel);
}
#endif