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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-25 03:11:03 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-07-26 00:54:16 +0200
commit0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /editor/animation_track_editor_plugins.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
downloadredot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
Diffstat (limited to 'editor/animation_track_editor_plugins.cpp')
-rw-r--r--editor/animation_track_editor_plugins.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index d0c91f10d9..6d444c5422 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -271,8 +271,8 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x,
float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
int idx = i - from_x;
- lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
- lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
+ lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
+ lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
}
Vector<Color> color;
@@ -883,8 +883,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
int idx = i - from_x;
- lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
- lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
+ lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
+ lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
}
Vector<Color> color;