diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-25 03:11:03 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2018-07-26 00:54:16 +0200 |
commit | 0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch) | |
tree | 18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /editor/animation_track_editor_plugins.cpp | |
parent | 9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff) | |
download | redot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz |
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
Diffstat (limited to 'editor/animation_track_editor_plugins.cpp')
-rw-r--r-- | editor/animation_track_editor_plugins.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index d0c91f10d9..6d444c5422 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -271,8 +271,8 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x, float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5; int idx = i - from_x; - lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y); - lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y); + lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y); + lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y); } Vector<Color> color; @@ -883,8 +883,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5; int idx = i - from_x; - lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y); - lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y); + lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y); + lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y); } Vector<Color> color; |