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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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animation_track_editor_plugins.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-6
/
+0
*
[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-48
/
+48
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
*
Remove unnecessary assignments
Wilson E. Alvarez
2023-12-13
1
-4
/
+2
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-15
/
+16
*
Code simplifications
Markus Sauermann
2023-06-21
1
-3
/
+1
*
Fix `draw_multiline_colors` usage
Danil Alexeev
2023-05-15
1
-30
/
+24
*
Fix display for no-length audio stream keys
Silc Renew
2023-02-15
1
-14
/
+10
*
Fix AnimationEditor ignoring region of Sprite2D
Salia Nifo
2023-02-06
1
-2
/
+2
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-3
/
+2
*
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
1
-2
/
+2
|
\
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*
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-05
1
-2
/
+2
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-22
1
-6
/
+6
*
AnimationTrackEditTypeAudio: Both start and end offset dragging is now possi...
Eduard Zalyaev
2022-12-12
1
-24
/
+64
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-12
/
+15
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-18
/
+18
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-6
/
+6
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-0
/
+1
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+0
*
Clip animation track keyframe rects
Haoyu Qiu
2022-03-31
1
-6
/
+6
*
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-1
/
+0
*
Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTy...
Markus Sauermann
2022-03-11
1
-7
/
+10
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+2
*
Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-14
/
+13
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-2
/
+2
*
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-65
/
+65
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-2
/
+2
*
fix AnimationTrackEditor's undo with correction invalid method name
Tokage
2021-05-05
1
-1
/
+1
*
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
/
+2
*
Merge pull request #47230 from trollodel/anim_track_color
Rémi Verschelde
2021-03-31
1
-25
/
+45
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\
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*
Preview the color animation in the animation editor
trollodel
2021-03-27
1
-25
/
+45
*
|
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-2
/
+2
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-23
/
+45
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-22
/
+44
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-76
/
+0
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-45
/
+45
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
/
+2
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