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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-29 22:13:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-29 22:13:45 +0200 |
commit | c42751cae2ae93bea31a7b0df994d7fafbe834f0 (patch) | |
tree | df032aa9d4cd7cc67c2bb0b7f09d56e898d478b8 /editor/debugger/script_editor_debugger.cpp | |
parent | d489d4aa24e5257dada7a769caa6df5318a38453 (diff) | |
parent | 76205d4276f61b49b793a6df4b03c5f7eddd88c3 (diff) | |
download | redot-engine-c42751cae2ae93bea31a7b0df994d7fafbe834f0.tar.gz |
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
Diffstat (limited to 'editor/debugger/script_editor_debugger.cpp')
-rw-r--r-- | editor/debugger/script_editor_debugger.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 156e740509..37bb048b19 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1009,7 +1009,6 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { set_process(true); camera_override = CameraOverride::OVERRIDE_NONE; - tabs->set_current_tab(0); _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS); _update_buttons_state(); emit_signal(SNAME("started")); |