summaryrefslogtreecommitdiffstats
path: root/editor/editor_folding.h
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
commit180e5d30286279c979507a571bf6d336aa49da9d (patch)
tree09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /editor/editor_folding.h
parent87622861106b4bb06040a603060bedc2835648ba (diff)
downloadredot-engine-180e5d30286279c979507a571bf6d336aa49da9d.tar.gz
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
Diffstat (limited to 'editor/editor_folding.h')
-rw-r--r--editor/editor_folding.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index 442d710d71..86f4643ed8 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -37,14 +37,14 @@ class EditorFolding {
Vector<String> _get_unfolds(const Object *p_object);
void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
- void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
+ void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources);
- void _do_object_unfolds(Object *p_object, Set<RES> &resources);
- void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources);
+ void _do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources);
+ void _do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources);
public:
- void save_resource_folding(const RES &p_resource, const String &p_path);
- void load_resource_folding(RES p_resource, const String &p_path);
+ void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
+ void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
void save_scene_folding(const Node *p_scene, const String &p_path);
void load_scene_folding(Node *p_scene, const String &p_path);