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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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editor_folding.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add a new HashSet template
reduz
2022-05-20
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-5
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-11
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+30
*
Rewrite code for unfolding and make it automatic on scene load, which works b...
Juan Linietsky
2018-11-25
1
-0
/
+5
*
Automatically unfold sections of properties that someone else edited (no loca...
Juan Linietsky
2018-10-29
1
-0
/
+2
*
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-10-29
1
-0
/
+23