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author | Juan Linietsky <reduzio@gmail.com> | 2019-04-11 14:35:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-04-11 14:36:58 -0300 |
commit | c1dcdf6109dbe29549517d683d85b81c0ade8611 (patch) | |
tree | 08f36df9d058386df46f0eaae81939b8cedf2704 /editor/editor_folding.h | |
parent | abb8e9712239bae7e1d3524c1ae1b96b6c8d4c3b (diff) | |
download | redot-engine-c1dcdf6109dbe29549517d683d85b81c0ade8611.tar.gz |
No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
Diffstat (limited to 'editor/editor_folding.h')
-rw-r--r-- | editor/editor_folding.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_folding.h b/editor/editor_folding.h index e4f7dbba80..5fc980c4a9 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -38,7 +38,7 @@ class EditorFolding { PoolVector<String> _get_unfolds(const Object *p_object); void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds); - void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources); + void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources); void _do_object_unfolds(Object *p_object, Set<RES> &resources); void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources); |