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authorBhupendra Aole <aole@users.noreply.github.com>2019-08-30 16:25:15 -0400
committerBhupendra Aole <bhupendra.aole@gmail.com>2019-08-31 00:34:33 -0400
commit1de3ec911fb365979595942e1c4b88ac19192188 (patch)
tree695395ae9c8015b66a2836edb56446bbb2dfca84 /editor/editor_node.cpp
parent4f6eb3610f70b2a73a19dd8b92fb03c4739ef25b (diff)
downloadredot-engine-1de3ec911fb365979595942e1c4b88ac19192188.tar.gz
Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8ed6cec779..98f5fcbeec 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5637,6 +5637,8 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet");
+ EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true);
theme_base = memnew(Control);