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authorRémi Verschelde <rverschelde@gmail.com>2020-03-22 20:03:35 +0100
committerGitHub <noreply@github.com>2020-03-22 20:03:35 +0100
commited9a0d0484411e631b0cc927e46dc234054d5ae5 (patch)
treee4c66055fb9e63bf80a9d6b7ec6a359e24781387 /editor/editor_node.cpp
parent7acdf74a6a87c5a2e91b13a5060ae5ba9d4438a1 (diff)
parent61a74739ca2d201e7e057d85aa99ae68f0500c33 (diff)
downloadredot-engine-ed9a0d0484411e631b0cc927e46dc234054d5ae5.tar.gz
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 61480c3c20..f40762586e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6584,6 +6584,18 @@ EditorNode::EditorNode() {
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
+ Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
+ procedural_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(procedural_sky_mat_convert);
+
+ Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
+ panorama_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(panorama_sky_mat_convert);
+
+ Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
+ physical_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(physical_sky_mat_convert);
+
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instance();
resource_conversion_plugins.push_back(vshader_convert);