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authorRémi Verschelde <remi@verschelde.fr>2021-01-06 16:28:45 +0100
committerGitHub <noreply@github.com>2021-01-06 16:28:45 +0100
commita7baf013524ccd271bd123d8aef93a73b450a888 (patch)
treef6b0f142b5b9e44805b814acb69f0be656061a11 /editor/editor_node.h
parenta3b76e26f34b668993382e6c32b7d3afaca0259f (diff)
parentcdb216f4e4096dd45973cb9fd3b9b00d50789e35 (diff)
downloadredot-engine-a7baf013524ccd271bd123d8aef93a73b450a888.tar.gz
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 12aa2a2f5d..1da162dc9c 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -34,6 +34,7 @@
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
+#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
@@ -322,6 +323,8 @@ private:
String current_path;
MenuButton *update_spinner;
+ EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
+
String defer_load_scene;
Node *_last_instanced_scene;