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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /editor/editor_node.h
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
downloadredot-engine-eaae4b6408361eb34363adcb22a08046f43147f4.tar.gz
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 21025f2a50..9d251690d2 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -894,7 +894,7 @@ public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
- bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
+ bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
void forward_spatial_draw_over_viewport(Control *p_overlay);
void forward_spatial_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);