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authorreduz <reduzio@gmail.com>2022-07-21 01:00:58 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-23 07:31:17 +0200
commitd1ddee225830b28171de031bd1f1918ced21b38f (patch)
tree59fbad7454e47cfc0f746842108d3d6e10b83a40 /editor/editor_properties.cpp
parent976cb7ea9f59813f99e06c4c345c19ff68c2c591 (diff)
downloadredot-engine-d1ddee225830b28171de031bd1f1918ced21b38f.tar.gz
Implement BPM support
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r--editor/editor_properties.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index aaa518362c..dccc51829a 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -3517,6 +3517,9 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
resource_picker = shader_picker;
connect(SNAME("ready"), callable_mp(this, &EditorPropertyResource::_update_preferred_shader));
+ } else if (p_base_type == "AudioStream") {
+ EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker);
+ resource_picker = astream_picker;
} else {
resource_picker = memnew(EditorResourcePicker);
}