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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-30 15:31:00 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-30 16:03:11 +0100
commitf87d42f4caf1589668fb2add6e89dd5b564ba001 (patch)
tree37b11661cd1b17c6007e813f8dde1b6be1a96262 /editor/editor_properties.cpp
parentf1cb475d9b1389bed00f252603ea7b05880c83ab (diff)
downloadredot-engine-f87d42f4caf1589668fb2add6e89dd5b564ba001.tar.gz
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r--editor/editor_properties.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 9c27b50a9a..8ba9fb6e3c 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -725,12 +725,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
for (int i = 0; i < 20; i++) {
String name;
- if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) {
- name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1));
+ if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
+ name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i));
}
if (name == "") {
- name = TTR("Layer") + " " + itos(i + 1);
+ name = vformat(TTR("Layer %d"), i);
}
names.push_back(name);