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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-30 15:31:00 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-30 16:03:11 +0100 |
| commit | f87d42f4caf1589668fb2add6e89dd5b564ba001 (patch) | |
| tree | 37b11661cd1b17c6007e813f8dde1b6be1a96262 /editor/editor_properties.cpp | |
| parent | f1cb475d9b1389bed00f252603ea7b05880c83ab (diff) | |
| download | redot-engine-f87d42f4caf1589668fb2add6e89dd5b564ba001.tar.gz | |
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
Diffstat (limited to 'editor/editor_properties.cpp')
| -rw-r--r-- | editor/editor_properties.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9c27b50a9a..8ba9fb6e3c 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -725,12 +725,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) { for (int i = 0; i < 20; i++) { String name; - if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) { - name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1)); + if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) { + name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i)); } if (name == "") { - name = TTR("Layer") + " " + itos(i + 1); + name = vformat(TTR("Layer %d"), i); } names.push_back(name); |
