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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-25 03:11:03 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-07-26 00:54:16 +0200
commit0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /editor/editor_resource_preview.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
downloadredot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
Diffstat (limited to 'editor/editor_resource_preview.cpp')
-rw-r--r--editor/editor_resource_preview.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index aa67ea03d7..a9eaad47b7 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -46,7 +46,7 @@ bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
ERR_EXPLAIN("EditorResourcePreviewGenerator::handles needs to be overridden");
ERR_FAIL_V(false);
}
-Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) {
+Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) const {
if (get_script_instance() && get_script_instance()->has_method("generate")) {
return get_script_instance()->call("generate", p_from);
@@ -55,7 +55,7 @@ Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) {
ERR_FAIL_V(Ref<Texture>());
}
-Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_path) {
+Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_path) const {
if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) {
return get_script_instance()->call("generate_from_path", p_path);