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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:41:43 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 21:57:34 +0200 |
commit | 0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (patch) | |
tree | 198d4ff7665d89307f6ca2469fa38620a9eb1672 /editor/editor_resource_preview.cpp | |
parent | 07bc4e2f96f8f47991339654ff4ab16acc19d44f (diff) | |
download | redot-engine-0ee0fa42e6639b6fa474b7cf6afc6b1a78142185.tar.gz |
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
Diffstat (limited to 'editor/editor_resource_preview.cpp')
-rw-r--r-- | editor/editor_resource_preview.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index d389a076b7..7ac8fae156 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -61,8 +61,9 @@ Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String & } RES res = ResourceLoader::load(p_path); - if (!res.is_valid()) + if (!res.is_valid()) { return res; + } return generate(res, p_size); } @@ -131,10 +132,11 @@ void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Textur void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base) { String type; - if (p_item.resource.is_valid()) + if (p_item.resource.is_valid()) { type = p_item.resource->get_class(); - else + } else { type = ResourceLoader::get_resource_type(p_item.path); + } if (type == "") { r_texture = Ref<ImageTexture>(); @@ -149,8 +151,9 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< r_small_texture = Ref<ImageTexture>(); for (int i = 0; i < preview_generators.size(); i++) { - if (!preview_generators[i]->handles(type)) + if (!preview_generators[i]->handles(type)) { continue; + } Ref<Texture2D> generated; if (p_item.resource.is_valid()) { |