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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /editor/editor_resource_preview.cpp
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
downloadredot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'editor/editor_resource_preview.cpp')
-rw-r--r--editor/editor_resource_preview.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 92bee53fdb..c0f58c9aae 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -476,7 +476,7 @@ EditorResourcePreview::EditorResourcePreview() {
thread = NULL;
singleton = this;
preview_mutex = Mutex::create();
- preview_sem = Semaphore::create();
+ preview_sem = SemaphoreOld::create();
order = 0;
exit = false;
exited = false;