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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_run_native.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_run_native.cpp')
-rw-r--r--editor/editor_run_native.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 4bbc111aea..db88b0cea4 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -53,7 +53,7 @@ void EditorRunNative::_notification(int p_what) {
im->resize(16 * EDSCALE, 16 * EDSCALE);
Ref<ImageTexture> small_icon;
small_icon.instance();
- small_icon->create_from_image(im, 0);
+ small_icon->create_from_image(im);
MenuButton *mb = memnew(MenuButton);
mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
mb->connect("pressed", this, "_run_native", varray(-1, i));