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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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editor_run_native.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Allow adding custom export platforms using scripts / GDExtension.
bruvzg
2024-08-28
1
-5
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+5
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Fix issue preventing enabling the remote button for Android
Fredia Huya-Kouadio
2024-07-16
1
-2
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+2
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[Scene] Add `SceneStringNames::confirmed`
A Thousand Ships
2024-06-19
1
-1
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+1
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[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
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+1
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Disable remote debug button when there are no runnable presets
Hakim
2024-05-17
1
-5
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+13
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Display a warning if device CPU architecture is not active in the export preset.
Alexander Hartmann
2024-02-23
1
-1
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+26
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Add hover highlight to main editor buttons
Matt Enad
2024-02-16
1
-0
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+2
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
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+1
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Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+1
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Extract editor run toolbar into its own component
Yuri Sizov
2023-04-19
1
-3
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+4
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Fix premature theme item access in editor tools
Yuri Sizov
2023-04-03
1
-1
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+1
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Disable remote debug button if no remote debug preset found.
bruvzg
2023-01-18
1
-6
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+15
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Move remote debug buttons to a single menu.
bruvzg
2023-01-14
1
-59
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+35
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Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-13
1
-1
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+3
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[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-12-29
1
-1
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+3
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix typo - "collison" -> "collision"
danboo
2022-09-29
1
-2
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+2
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Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-2
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+2
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Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
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+1
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
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+2
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Split up editor export code into multiple files
Aaron Franke
2022-07-26
1
-1
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+1
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Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-3
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+1
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Add readable export errors.
bruvzg
2022-06-08
1
-1
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+16
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Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-1
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+0
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Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-12
1
-1
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+1
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Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-16
1
-47
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+49
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-3
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
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+3
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Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
1
-9
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+9
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Optimize StringName usage
reduz
2021-07-18
1
-1
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+1
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
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+1
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Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Show android device name when connected only one device
volzhs
2020-10-12
1
-2
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+4
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Improve editor tooltips related to debugging
Hugo Locurcio
2020-08-03
1
-1
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+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
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+10
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
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+0
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Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-2
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+2
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Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-08
1
-40
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+7
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
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+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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