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path: root/editor/editor_run_native.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Allow adding custom export platforms using scripts / GDExtension.bruvzg2024-08-281-5/+5
* Fix issue preventing enabling the remote button for AndroidFredia Huya-Kouadio2024-07-161-2/+2
* [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-1/+1
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* Disable remote debug button when there are no runnable presetsHakim2024-05-171-5/+13
* Display a warning if device CPU architecture is not active in the export preset.Alexander Hartmann2024-02-231-1/+26
* Add hover highlight to main editor buttonsMatt Enad2024-02-161-0/+2
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
* Extract editor run toolbar into its own componentYuri Sizov2023-04-191-3/+4
* Fix premature theme item access in editor toolsYuri Sizov2023-04-031-1/+1
* Disable remote debug button if no remote debug preset found.bruvzg2023-01-181-6/+15
* Move remote debug buttons to a single menu.bruvzg2023-01-141-59/+35
* Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-1/+3
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| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-1/+3
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* Fix typo - "collison" -> "collision"danboo2022-09-291-2/+2
* Rename `hint_tooltip` to `tooltip_text` & setgetMicky2022-08-271-2/+2
* Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov2022-07-311-0/+1
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Split up editor export code into multiple filesAaron Franke2022-07-261-1/+1
* Add static methods for creating Image and ImageTexturekobewi2022-07-081-3/+1
* Add readable export errors.bruvzg2022-06-081-1/+16
* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+0
* Allow negative indexes in ItemList and PopupMenukobewi2022-03-121-1/+1
* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-47/+49
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-3/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-3/+3
* Implemented advanced features of DAPEv1lbl0w2021-08-311-9/+9
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-281-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Show android device name when connected only one devicevolzhs2020-10-121-2/+4
* Improve editor tooltips related to debuggingHugo Locurcio2020-08-031-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
* Support multiple debug protocols.Fabio Alessandrelli2020-05-121-2/+2
* Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli2020-03-081-40/+7
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-4/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Texture refactorJuan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2