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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /editor/editor_run_native.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
downloadredot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'editor/editor_run_native.cpp')
-rw-r--r--editor/editor_run_native.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index db88b0cea4..490ae19e17 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -55,8 +55,8 @@ void EditorRunNative::_notification(int p_what) {
small_icon.instance();
small_icon->create_from_image(im);
MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
- mb->connect("pressed", this, "_run_native", varray(-1, i));
+ mb->get_popup()->connect_compat("id_pressed", this, "_run_native", varray(i));
+ mb->connect_compat("pressed", this, "_run_native", varray(-1, i));
mb->set_icon(small_icon);
add_child(mb);
menus[i] = mb;