diff options
author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /editor/export/project_export.cpp | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'editor/export/project_export.cpp')
-rw-r--r-- | editor/export/project_export.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp index 3103e504b9..35385e7c8c 100644 --- a/editor/export/project_export.cpp +++ b/editor/export/project_export.cpp @@ -1489,14 +1489,14 @@ ProjectExportDialog::ProjectExportDialog() { set_cancel_button_text(TTR("Close")); set_ok_button_text(TTR("Export PCK/ZIP...")); - get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable.")); + get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Redot executable.")); get_ok_button()->set_disabled(true); #ifdef ANDROID_ENABLED export_button = memnew(Button); export_button->hide(); #else export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); - export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset.")); + export_button->set_tooltip_text(TTR("Export the project as a playable build (Redot executable and project data) for the selected preset.")); #endif export_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset @@ -1523,7 +1523,7 @@ ProjectExportDialog::ProjectExportDialog() { export_pck_zip = memnew(EditorFileDialog); export_pck_zip->add_filter("*.zip", TTR("ZIP File")); - export_pck_zip->add_filter("*.pck", TTR("Godot Project Pack")); + export_pck_zip->add_filter("*.pck", TTR("Redot Project Pack")); export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM); export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); add_child(export_pck_zip); |