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-rw-r--r--editor/export/project_export.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index 3103e504b9..35385e7c8c 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -1489,14 +1489,14 @@ ProjectExportDialog::ProjectExportDialog() {
set_cancel_button_text(TTR("Close"));
set_ok_button_text(TTR("Export PCK/ZIP..."));
- get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable."));
+ get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Redot executable."));
get_ok_button()->set_disabled(true);
#ifdef ANDROID_ENABLED
export_button = memnew(Button);
export_button->hide();
#else
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
- export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset."));
+ export_button->set_tooltip_text(TTR("Export the project as a playable build (Redot executable and project data) for the selected preset."));
#endif
export_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
@@ -1523,7 +1523,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_pck_zip = memnew(EditorFileDialog);
export_pck_zip->add_filter("*.zip", TTR("ZIP File"));
- export_pck_zip->add_filter("*.pck", TTR("Godot Project Pack"));
+ export_pck_zip->add_filter("*.pck", TTR("Redot Project Pack"));
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(export_pck_zip);