diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-10-09 01:12:51 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-01-04 11:02:49 -0600 |
commit | 9753a35c76735db3146e9f16df70f5579481cba2 (patch) | |
tree | cf0b83f2c8945ffe9ca907214a60068e7cb6203b /editor/import/3d/editor_import_collada.cpp | |
parent | f4059d0e3c0a2397d779257a441994e2bed71b52 (diff) | |
download | redot-engine-9753a35c76735db3146e9f16df70f5579481cba2.tar.gz |
Move 3D scene import classes to their own folder
Diffstat (limited to 'editor/import/3d/editor_import_collada.cpp')
-rw-r--r-- | editor/import/3d/editor_import_collada.cpp | 1844 |
1 files changed, 1844 insertions, 0 deletions
diff --git a/editor/import/3d/editor_import_collada.cpp b/editor/import/3d/editor_import_collada.cpp new file mode 100644 index 0000000000..49fec679bf --- /dev/null +++ b/editor/import/3d/editor_import_collada.cpp @@ -0,0 +1,1844 @@ +/**************************************************************************/ +/* editor_import_collada.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "editor_import_collada.h" + +#include "core/os/os.h" +#include "editor/editor_node.h" +#include "editor/import/3d/collada.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/3d/light_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/3d/path_3d.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/animation.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/surface_tool.h" + +struct ColladaImport { + Collada collada; + Node3D *scene = nullptr; + + Vector<Ref<Animation>> animations; + + struct NodeMap { + //String path; + Node3D *node = nullptr; + int bone = -1; + List<int> anim_tracks; + }; + + bool found_ambient = false; + Color ambient; + bool found_directional = false; + bool force_make_tangents = false; + bool apply_mesh_xform_to_vertices = true; + bool use_mesh_builtin_materials = false; + float bake_fps = 30; + + HashMap<String, NodeMap> node_map; //map from collada node to engine node + HashMap<String, String> node_name_map; //map from collada node to engine node + HashMap<String, Ref<ImporterMesh>> mesh_cache; + HashMap<String, Ref<Curve3D>> curve_cache; + HashMap<String, Ref<Material>> material_cache; + HashMap<Collada::Node *, Skeleton3D *> skeleton_map; + + HashMap<Skeleton3D *, HashMap<String, int>> skeleton_bone_map; + + HashSet<String> valid_animated_nodes; + Vector<int> valid_animated_properties; + HashMap<String, bool> bones_with_animation; + + HashSet<String> mesh_unique_names; + HashSet<String> material_unique_names; + + Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); + Error _create_scene_skeletons(Collada::Node *p_node); + Error _create_scene(Collada::Node *p_node, Node3D *p_parent); + Error _create_resources(Collada::Node *p_node, bool p_use_compression); + Error _create_material(const String &p_target); + Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); + void _fix_param_animation_tracks(); + void create_animation(int p_clip, bool p_import_value_tracks); + void create_animations(bool p_import_value_tracks); + + HashSet<String> tracks_in_clips; + Vector<String> missing_textures; + + void _pre_process_lights(Collada::Node *p_node); +}; + +Error ColladaImport::_populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) { + if (p_node->type != Collada::Node::TYPE_JOINT) { + return OK; + } + + Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node); + + p_skeleton->add_bone(p_node->name); + if (p_parent >= 0) { + p_skeleton->set_bone_parent(r_bone, p_parent); + } + + NodeMap nm; + nm.node = p_skeleton; + nm.bone = r_bone; + node_map[p_node->id] = nm; + node_name_map[p_node->name] = p_node->id; + + skeleton_bone_map[p_skeleton][joint->sid] = r_bone; + + { + Transform3D xform = joint->compute_transform(collada); + xform = collada.fix_transform(xform) * joint->post_transform; + + p_skeleton->set_bone_pose_position(r_bone, xform.origin); + p_skeleton->set_bone_pose_rotation(r_bone, xform.basis.get_rotation_quaternion()); + p_skeleton->set_bone_pose_scale(r_bone, xform.basis.get_scale()); + } + + if (collada.state.bone_rest_map.has(joint->sid)) { + p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid])); + //should map this bone to something for animation? + } else { + WARN_PRINT("Collada: Joint has no rest."); + } + + int id = r_bone++; + for (int i = 0; i < p_node->children.size(); i++) { + Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id); + if (err) { + return err; + } + } + + return OK; +} + +void ColladaImport::_pre_process_lights(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_LIGHT) { + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); + if (collada.state.light_data_map.has(light->light)) { + Collada::LightData &ld = collada.state.light_data_map[light->light]; + if (ld.mode == Collada::LightData::MODE_AMBIENT) { + found_ambient = true; + ambient = ld.color; + } + if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { + found_directional = true; + } + } + } + + for (int i = 0; i < p_node->children.size(); i++) { + _pre_process_lights(p_node->children[i]); + } +} + +Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_SKELETON) { + Skeleton3D *sk = memnew(Skeleton3D); + int bone = 0; + for (int i = 0; i < p_node->children.size(); i++) { + _populate_skeleton(sk, p_node->children[i], bone, -1); + } + sk->localize_rests(); //after creating skeleton, rests must be localized...! + skeleton_map[p_node] = sk; + } + + for (int i = 0; i < p_node->children.size(); i++) { + Error err = _create_scene_skeletons(p_node->children[i]); + if (err) { + return err; + } + } + return OK; +} + +Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) { + Node3D *node = nullptr; + + switch (p_node->type) { + case Collada::Node::TYPE_NODE: { + node = memnew(Node3D); + } break; + case Collada::Node::TYPE_JOINT: { + return OK; // do nothing + } break; + case Collada::Node::TYPE_LIGHT: { + //node = memnew( Light) + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); + if (collada.state.light_data_map.has(light->light)) { + Collada::LightData &ld = collada.state.light_data_map[light->light]; + + if (ld.mode == Collada::LightData::MODE_AMBIENT) { + if (found_directional) { + return OK; //do nothing not needed + } + + if (!bool(GLOBAL_GET("collada/use_ambient"))) { + return OK; + } + //well, it's an ambient light.. + Light3D *l = memnew(DirectionalLight3D); + //l->set_color(Light::COLOR_AMBIENT,ld.color); + //l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0)); + //l->set_color(Light::COLOR_SPECULAR,Color(0,0,0)); + node = l; + + } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { + //well, it's an ambient light.. + Light3D *l = memnew(DirectionalLight3D); + /* + if (found_ambient) //use it here + l->set_color(Light::COLOR_AMBIENT,ambient); + + l->set_color(Light::COLOR_DIFFUSE,ld.color); + l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); + */ + node = l; + } else { + Light3D *l; + + if (ld.mode == Collada::LightData::MODE_OMNI) { + l = memnew(OmniLight3D); + } else { + l = memnew(SpotLight3D); + //l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle); + //l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp); + } + + // + //l->set_color(Light::COLOR_DIFFUSE,ld.color); + //l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); + //l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att); + node = l; + } + + } else { + node = memnew(Node3D); + } + } break; + case Collada::Node::TYPE_CAMERA: { + Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node); + Camera3D *camera = memnew(Camera3D); + + if (collada.state.camera_data_map.has(cam->camera)) { + const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera]; + + switch (cd.mode) { + case Collada::CameraData::MODE_ORTHOGONAL: { + if (cd.orthogonal.y_mag) { + camera->set_keep_aspect_mode(Camera3D::KEEP_HEIGHT); + camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far); + + } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) { + camera->set_keep_aspect_mode(Camera3D::KEEP_WIDTH); + camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far); + } + + } break; + case Collada::CameraData::MODE_PERSPECTIVE: { + if (cd.perspective.y_fov) { + camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far); + + } else if (!cd.perspective.y_fov && cd.perspective.x_fov) { + camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far); + } + + } break; + } + } + + node = camera; + + } break; + case Collada::Node::TYPE_GEOMETRY: { + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); + + if (collada.state.curve_data_map.has(ng->source)) { + node = memnew(Path3D); + } else { + //mesh since nothing else + node = memnew(ImporterMeshInstance3D); + //Object::cast_to<ImporterMeshInstance3D>(node)->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true); + } + } break; + case Collada::Node::TYPE_SKELETON: { + ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE); + Skeleton3D *sk = skeleton_map[p_node]; + node = sk; + } break; + } + + if (!p_node->name.is_empty()) { + node->set_name(p_node->name); + } + NodeMap nm; + nm.node = node; + node_map[p_node->id] = nm; + node_name_map[node->get_name()] = p_node->id; + Transform3D xf = p_node->default_transform; + + xf = collada.fix_transform(xf) * p_node->post_transform; + node->set_transform(xf); + p_parent->add_child(node, true); + node->set_owner(scene); + + if (!p_node->empty_draw_type.is_empty()) { + node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); + } + + for (int i = 0; i < p_node->children.size(); i++) { + Error err = _create_scene(p_node->children[i], node); + if (err) { + return err; + } + } + return OK; +} + +Error ColladaImport::_create_material(const String &p_target) { + ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER); + Collada::Material &src_mat = collada.state.material_map[p_target]; + ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER); + Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect]; + + Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); + + String base_name; + if (!src_mat.name.is_empty()) { + base_name = src_mat.name; + } else if (!effect.name.is_empty()) { + base_name = effect.name; + } else { + base_name = "Material"; + } + + String name = base_name; + int counter = 2; + while (material_unique_names.has(name)) { + name = base_name + itos(counter++); + } + + material_unique_names.insert(name); + + material->set_name(name); + + // DIFFUSE + + if (!effect.diffuse.texture.is_empty()) { + String texfile = effect.get_texture_path(effect.diffuse.texture, collada); + if (!texfile.is_empty()) { + if (texfile.begins_with("/")) { + texfile = texfile.replace_first("/", "res://"); + } + Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); + if (texture.is_valid()) { + material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture); + material->set_albedo(Color(1, 1, 1, 1)); + //material->set_parameter(StandardMaterial3D::PARAM_DIFFUSE,Color(1,1,1,1)); + } else { + missing_textures.push_back(texfile.get_file()); + } + } + } else { + material->set_albedo(effect.diffuse.color); + } + + // SPECULAR + + if (!effect.specular.texture.is_empty()) { + String texfile = effect.get_texture_path(effect.specular.texture, collada); + if (!texfile.is_empty()) { + if (texfile.begins_with("/")) { + texfile = texfile.replace_first("/", "res://"); + } + + Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); + if (texture.is_valid()) { + material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture); + material->set_specular(1.0); + + //material->set_texture(StandardMaterial3D::PARAM_SPECULAR,texture); + //material->set_parameter(StandardMaterial3D::PARAM_SPECULAR,Color(1,1,1,1)); + } else { + missing_textures.push_back(texfile.get_file()); + } + } + + } else { + material->set_metallic(effect.specular.color.get_v()); + } + + // EMISSION + + if (!effect.emission.texture.is_empty()) { + String texfile = effect.get_texture_path(effect.emission.texture, collada); + if (!texfile.is_empty()) { + if (texfile.begins_with("/")) { + texfile = texfile.replace_first("/", "res://"); + } + + Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); + if (texture.is_valid()) { + material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true); + material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, texture); + material->set_emission(Color(1, 1, 1, 1)); + + //material->set_parameter(StandardMaterial3D::PARAM_EMISSION,Color(1,1,1,1)); + } else { + missing_textures.push_back(texfile.get_file()); + } + } + } else { + if (effect.emission.color != Color()) { + material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true); + material->set_emission(effect.emission.color); + } + } + + // NORMAL + + if (!effect.bump.texture.is_empty()) { + String texfile = effect.get_texture_path(effect.bump.texture, collada); + if (!texfile.is_empty()) { + if (texfile.begins_with("/")) { + texfile = texfile.replace_first("/", "res://"); + } + + Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); + if (texture.is_valid()) { + material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true); + material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture); + //material->set_emission(Color(1,1,1,1)); + + //material->set_texture(StandardMaterial3D::PARAM_NORMAL,texture); + } else { + //missing_textures.push_back(texfile.get_file()); + } + } + } + + float roughness = (effect.shininess - 1.0) / 510; + material->set_roughness(roughness); + + if (effect.double_sided) { + material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + } + if (effect.unshaded) { + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + } + + material_cache[p_target] = material; + return OK; +} + +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { + bool local_xform_mirror = p_local_xform.basis.determinant() < 0; + + if (p_morph_data) { + //add morph target + ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA); + String mt = p_morph_data->targets["MORPH_TARGET"]; + ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA); + int morph_targets = p_morph_data->sources[mt].sarray.size(); + for (int i = 0; i < morph_targets; i++) { + String target = p_morph_data->sources[mt].sarray[i]; + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA); + String name = collada.state.mesh_data_map[target].name; + + p_mesh->add_blend_shape(name); + } + if (p_morph_data->mode == "RELATIVE") { + p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE); + } else if (p_morph_data->mode == "NORMALIZED") { + p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + } + } + + int surface = 0; + for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) { + const Collada::MeshData::Primitives &p = meshdata.primitives[p_i]; + + /* VERTEX SOURCE */ + ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA); + + String vertex_src_id = p.sources["VERTEX"].source; + int vertex_ofs = p.sources["VERTEX"].offset; + + ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA); + + ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA); + String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"]; + + ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA); + + const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id]; + + /* NORMAL SOURCE */ + + const Collada::MeshData::Source *normal_src = nullptr; + int normal_ofs = 0; + + { + String normal_source_id = ""; + + if (p.sources.has("NORMAL")) { + normal_source_id = p.sources["NORMAL"].source; + normal_ofs = p.sources["NORMAL"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("NORMAL")) { + normal_source_id = meshdata.vertices[vertex_src_id].sources["NORMAL"]; + normal_ofs = vertex_ofs; + } + + if (!normal_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA); + normal_src = &meshdata.sources[normal_source_id]; + } + } + + const Collada::MeshData::Source *binormal_src = nullptr; + int binormal_ofs = 0; + + { + String binormal_source_id = ""; + + if (p.sources.has("TEXBINORMAL")) { + binormal_source_id = p.sources["TEXBINORMAL"].source; + binormal_ofs = p.sources["TEXBINORMAL"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXBINORMAL")) { + binormal_source_id = meshdata.vertices[vertex_src_id].sources["TEXBINORMAL"]; + binormal_ofs = vertex_ofs; + } + + if (!binormal_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA); + binormal_src = &meshdata.sources[binormal_source_id]; + } + } + + const Collada::MeshData::Source *tangent_src = nullptr; + int tangent_ofs = 0; + + { + String tangent_source_id = ""; + + if (p.sources.has("TEXTANGENT")) { + tangent_source_id = p.sources["TEXTANGENT"].source; + tangent_ofs = p.sources["TEXTANGENT"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXTANGENT")) { + tangent_source_id = meshdata.vertices[vertex_src_id].sources["TEXTANGENT"]; + tangent_ofs = vertex_ofs; + } + + if (!tangent_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA); + tangent_src = &meshdata.sources[tangent_source_id]; + } + } + + const Collada::MeshData::Source *uv_src = nullptr; + int uv_ofs = 0; + + { + String uv_source_id = ""; + + if (p.sources.has("TEXCOORD0")) { + uv_source_id = p.sources["TEXCOORD0"].source; + uv_ofs = p.sources["TEXCOORD0"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXCOORD0")) { + uv_source_id = meshdata.vertices[vertex_src_id].sources["TEXCOORD0"]; + uv_ofs = vertex_ofs; + } + + if (!uv_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA); + uv_src = &meshdata.sources[uv_source_id]; + } + } + + const Collada::MeshData::Source *uv2_src = nullptr; + int uv2_ofs = 0; + + { + String uv2_source_id = ""; + + if (p.sources.has("TEXCOORD1")) { + uv2_source_id = p.sources["TEXCOORD1"].source; + uv2_ofs = p.sources["TEXCOORD1"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXCOORD1")) { + uv2_source_id = meshdata.vertices[vertex_src_id].sources["TEXCOORD1"]; + uv2_ofs = vertex_ofs; + } + + if (!uv2_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA); + uv2_src = &meshdata.sources[uv2_source_id]; + } + } + + const Collada::MeshData::Source *color_src = nullptr; + int color_ofs = 0; + + { + String color_source_id = ""; + + if (p.sources.has("COLOR")) { + color_source_id = p.sources["COLOR"].source; + color_ofs = p.sources["COLOR"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("COLOR")) { + color_source_id = meshdata.vertices[vertex_src_id].sources["COLOR"]; + color_ofs = vertex_ofs; + } + + if (!color_source_id.is_empty()) { + ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA); + color_src = &meshdata.sources[color_source_id]; + } + } + + //find largest source.. + + /************************/ + /* ADD WEIGHTS IF EXIST */ + /************************/ + + HashMap<int, Vector<Collada::Vertex::Weight>> pre_weights; + + bool has_weights = false; + + if (p_skin_controller) { + const Collada::SkinControllerData::Source *weight_src = nullptr; + int weight_ofs = 0; + + if (p_skin_controller->weights.sources.has("WEIGHT")) { + String weight_id = p_skin_controller->weights.sources["WEIGHT"].source; + weight_ofs = p_skin_controller->weights.sources["WEIGHT"].offset; + if (p_skin_controller->sources.has(weight_id)) { + weight_src = &p_skin_controller->sources[weight_id]; + } + } + + int joint_ofs = 0; + + if (p_skin_controller->weights.sources.has("JOINT")) { + joint_ofs = p_skin_controller->weights.sources["JOINT"].offset; + } + + //should be OK, given this was pre-checked. + + int index_ofs = 0; + int wstride = p_skin_controller->weights.sources.size(); + for (int w_i = 0; w_i < p_skin_controller->weights.sets.size(); w_i++) { + int amount = p_skin_controller->weights.sets[w_i]; + + Vector<Collada::Vertex::Weight> weights; + + for (int a_i = 0; a_i < amount; a_i++) { + Collada::Vertex::Weight w; + + int read_from = index_ofs + a_i * wstride; + ERR_FAIL_INDEX_V(read_from + wstride - 1, p_skin_controller->weights.indices.size(), ERR_INVALID_DATA); + int weight_index = p_skin_controller->weights.indices[read_from + weight_ofs]; + ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA); + + w.weight = weight_src->array[weight_index]; + + int bone_index = p_skin_controller->weights.indices[read_from + joint_ofs]; + if (bone_index == -1) { + continue; //ignore this weight (refers to bind shape) + } + ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA); + + w.bone_idx = bone_remap[bone_index]; + + weights.push_back(w); + } + + /* FIX WEIGHTS */ + + weights.sort(); + + if (weights.size() > 4) { + //cap to 4 and make weights add up 1 + weights.resize(4); + } + + //make sure weights always add up to 1 + float total = 0; + for (int i = 0; i < weights.size(); i++) { + total += weights[i].weight; + } + if (total) { + for (int i = 0; i < weights.size(); i++) { + weights.write[i].weight /= total; + } + } + + if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0 + //no weights assigned + Collada::Vertex::Weight w; + w.bone_idx = 0; + w.weight = 1.0; + weights.clear(); + weights.push_back(w); + } + + pre_weights[w_i] = weights; + + index_ofs += wstride * amount; + } + + //vertices need to be localized + has_weights = true; + } + + RBSet<Collada::Vertex> vertex_set; //vertex set will be the vertices + List<int> indices_list; //indices will be the indices + + /**************************/ + /* CREATE PRIMITIVE ARRAY */ + /**************************/ + + // The way collada uses indices is more optimal, and friendlier with 3D modeling software, + // because it can index everything, not only vertices (similar to how the WII works). + // This is, however, more incompatible with standard video cards, so arrays must be converted. + // Must convert to GL/DX format. + + int _prim_ofs = 0; + int vertidx = 0; + for (int p_j = 0; p_j < p.count; p_j++) { + int amount; + if (p.polygons.size()) { + ERR_FAIL_INDEX_V(p_j, p.polygons.size(), ERR_INVALID_DATA); + amount = p.polygons[p_j]; + } else { + amount = 3; //triangles; + } + + //COLLADA_PRINT("amount: "+itos(amount)); + + int prev2[2] = { 0, 0 }; + + for (int j = 0; j < amount; j++) { + int src = _prim_ofs; + //_prim_ofs+=p.sources.size() + + ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA); + + Collada::Vertex vertex; + if (!p_optimize) { + vertex.uid = vertidx++; + } + + int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers) + int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index; + ERR_FAIL_INDEX_V(vertex_pos + 0, vertex_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(vertex_pos + 2, vertex_src->array.size(), ERR_INVALID_DATA); + vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]); + + if (pre_weights.has(vertex_index)) { + vertex.weights = pre_weights[vertex_index]; + } + + if (normal_src) { + int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs]; + ERR_FAIL_INDEX_V(normal_pos + 0, normal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(normal_pos + 2, normal_src->array.size(), ERR_INVALID_DATA); + vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]); + + if (tangent_src && binormal_src) { + int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs]; + ERR_FAIL_INDEX_V(binormal_pos + 0, binormal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(binormal_pos + 2, binormal_src->array.size(), ERR_INVALID_DATA); + Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]); + + int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs]; + ERR_FAIL_INDEX_V(tangent_pos + 0, tangent_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(tangent_pos + 2, tangent_src->array.size(), ERR_INVALID_DATA); + Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]); + + vertex.tangent.normal = tangent; + vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; + } + } + + if (uv_src) { + int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs]; + ERR_FAIL_INDEX_V(uv_pos + 0, uv_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv_pos + 1, uv_src->array.size(), ERR_INVALID_DATA); + vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0); + } + + if (uv2_src) { + int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs]; + ERR_FAIL_INDEX_V(uv2_pos + 0, uv2_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv2_pos + 1, uv2_src->array.size(), ERR_INVALID_DATA); + vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0); + } + + if (color_src) { + int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada.. + ERR_FAIL_INDEX_V(color_pos + 0, color_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(color_pos + ((color_src->stride > 3) ? 3 : 2), color_src->array.size(), ERR_INVALID_DATA); + vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0); + } + +#ifndef NO_UP_AXIS_SWAP + if (collada.state.up_axis == Vector3::AXIS_Z) { + Vector3 bn = vertex.normal.cross(vertex.tangent.normal) * vertex.tangent.d; + + SWAP(vertex.vertex.z, vertex.vertex.y); + vertex.vertex.z = -vertex.vertex.z; + SWAP(vertex.normal.z, vertex.normal.y); + vertex.normal.z = -vertex.normal.z; + SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y); + vertex.tangent.normal.z = -vertex.tangent.normal.z; + SWAP(bn.z, bn.y); + bn.z = -bn.z; + + vertex.tangent.d = vertex.normal.cross(vertex.tangent.normal).dot(bn) > 0 ? 1 : -1; + } + +#endif + + vertex.fix_unit_scale(collada); + int index = 0; + //COLLADA_PRINT("vertex: "+vertex.vertex); + + if (vertex_set.has(vertex)) { + index = vertex_set.find(vertex)->get().idx; + } else { + index = vertex_set.size(); + vertex.idx = index; + vertex_set.insert(vertex); + } + + //build triangles if needed + if (j == 0) { + prev2[0] = index; + } + + if (j >= 2) { + //insert indices in reverse order (collada uses CCW as frontface) + if (local_xform_mirror) { + indices_list.push_back(prev2[0]); + indices_list.push_back(prev2[1]); + indices_list.push_back(index); + + } else { + indices_list.push_back(prev2[0]); + indices_list.push_back(index); + indices_list.push_back(prev2[1]); + } + } + + prev2[1] = index; + _prim_ofs += p.vertex_size; + } + } + + Vector<Collada::Vertex> vertex_array; //there we go, vertex array + + vertex_array.resize(vertex_set.size()); + for (const Collada::Vertex &F : vertex_set) { + vertex_array.write[F.idx] = F; + } + + if (has_weights) { + //if skeleton, localize + Transform3D local_xform = p_local_xform; + for (int i = 0; i < vertex_array.size(); i++) { + vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex); + vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized(); + vertex_array.write[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); + if (local_xform_mirror) { + //i shouldn't do this? wtf? + //vertex_array[i].normal*=-1.0; + //vertex_array[i].tangent.normal*=-1.0; + } + } + } + + /*****************/ + /* MAKE SURFACES */ + /*****************/ + + { + Ref<StandardMaterial3D> material; + + { + if (p_material_map.has(p.material)) { + String target = p_material_map[p.material].target; + + if (!material_cache.has(target)) { + Error err = _create_material(target); + if (!err) { + material = material_cache[target]; + } + } else { + material = material_cache[target]; + } + + } else if (!p.material.is_empty()) { + WARN_PRINT("Collada: Unreferenced material in geometry instance: " + p.material); + } + } + + uint64_t mesh_flags = 0; + + if (p_use_compression) { + mesh_flags = RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES; + } + + // We can't generate tangents without UVs, so create dummy tangents. + bool generate_dummy_tangents = (!binormal_src || !tangent_src) && !uv_src && force_make_tangents; + + Ref<SurfaceTool> surftool; + surftool.instantiate(); + surftool->begin(Mesh::PRIMITIVE_TRIANGLES); + + for (int k = 0; k < vertex_array.size(); k++) { + if (normal_src) { + surftool->set_normal(vertex_array[k].normal); + if (binormal_src && tangent_src) { + surftool->set_tangent(vertex_array[k].tangent); + } else if (generate_dummy_tangents) { + Vector3 tan = Vector3(0.0, 1.0, 0.0).cross(vertex_array[k].normal); + surftool->set_tangent(Plane(tan.x, tan.y, tan.z, 1.0)); + } + } else { + // No normals, use a dummy normal since normals will be generated. + if (generate_dummy_tangents) { + surftool->set_tangent(Plane(1.0, 0.0, 0.0, 1.0)); + } + } + if (uv_src) { + surftool->set_uv(Vector2(vertex_array[k].uv.x, vertex_array[k].uv.y)); + } + if (uv2_src) { + surftool->set_uv2(Vector2(vertex_array[k].uv2.x, vertex_array[k].uv2.y)); + } + if (color_src) { + surftool->set_color(vertex_array[k].color); + } + + if (has_weights) { + Vector<float> weights; + Vector<int> bones; + weights.resize(RS::ARRAY_WEIGHTS_SIZE); + bones.resize(RS::ARRAY_WEIGHTS_SIZE); + //float sum=0.0; + for (int l = 0; l < RS::ARRAY_WEIGHTS_SIZE; l++) { + if (l < vertex_array[k].weights.size()) { + weights.write[l] = vertex_array[k].weights[l].weight; + bones.write[l] = vertex_array[k].weights[l].bone_idx; + //sum += vertex_array[k].weights[l].weight; + } else { + weights.write[l] = 0; + bones.write[l] = 0; + } + } + + surftool->set_bones(bones); + surftool->set_weights(weights); + } + + surftool->add_vertex(vertex_array[k].vertex); + } + + for (int &E : indices_list) { + surftool->add_index(E); + } + + if (!normal_src) { + // Should always have normals. + surftool->generate_normals(); + } + + bool generate_tangents = (!binormal_src || !tangent_src) && uv_src && force_make_tangents; + + if (generate_tangents) { + surftool->generate_tangents(); + } + + if (p_mesh->get_blend_shape_count() != 0 || p_skin_controller) { + // Can't compress if attributes missing or if using vertex weights. + mesh_flags &= ~RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES; + } + + //////////////////////////// + // FINALLY CREATE SUFRACE // + //////////////////////////// + + Array d = surftool->commit_to_arrays(); + d.resize(RS::ARRAY_MAX); + + Array mr; + + //////////////////////////// + // THEN THE MORPH TARGETS // + //////////////////////////// + + for (int mi = 0; mi < p_morph_meshes.size(); mi++) { + Array a = p_morph_meshes[mi]->get_surface_arrays(surface); + //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not) + + // Enforce blend shape mask array format + for (int mj = 0; mj < Mesh::ARRAY_MAX; mj++) { + if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1ULL << mj))) { + a[mj] = Variant(); + } + } + mr.push_back(a); + } + + String surface_name; + Ref<Material> mat; + if (material.is_valid()) { + if (p_use_mesh_material) { + mat = material; + } + surface_name = material->get_name(); + } + p_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d, mr, Dictionary(), mat, surface_name, mesh_flags); + } + + /*****************/ + /* FIND MATERIAL */ + /*****************/ + + surface++; + } + + return OK; +} + +Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compression) { + if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { + Node3D *node = node_map[p_node->id].node; + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); + + if (Object::cast_to<Path3D>(node)) { + Path3D *path = Object::cast_to<Path3D>(node); + + if (curve_cache.has(ng->source)) { + path->set_curve(curve_cache[ng->source]); + } else { + Ref<Curve3D> c = memnew(Curve3D); + + const Collada::CurveData &cd = collada.state.curve_data_map[ng->source]; + + ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA); + + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]]; + ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA); + + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]]; + ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA); + + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]]; + ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA); + + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]]; + ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA); + + const Collada::CurveData::Source *tilts = nullptr; + if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"])) { + tilts = &cd.sources[cd.control_vertices["TILT"]]; + } + + int pc = vertices.array.size() / 3; + for (int i = 0; i < pc; i++) { + Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]); + Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]); + Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]); + +#ifndef NO_UP_AXIS_SWAP + if (collada.state.up_axis == Vector3::AXIS_Z) { + SWAP(pos.y, pos.z); + pos.z = -pos.z; + SWAP(in.y, in.z); + in.z = -in.z; + SWAP(out.y, out.z); + out.z = -out.z; + } +#endif + pos *= collada.state.unit_scale; + in *= collada.state.unit_scale; + out *= collada.state.unit_scale; + + c->add_point(pos, in - pos, out - pos); + if (tilts) { + c->set_point_tilt(i, tilts->array[i]); + } + } + if (cd.closed && pc > 1) { + Vector3 pos = c->get_point_position(0); + Vector3 in = c->get_point_in(0); + Vector3 out = c->get_point_out(0); + c->add_point(pos, in, out, -1); + } + + curve_cache[ng->source] = c; + path->set_curve(c); + } + } + + if (Object::cast_to<ImporterMeshInstance3D>(node)) { + Collada::NodeGeometry *ng2 = static_cast<Collada::NodeGeometry *>(p_node); + + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(node); + + ERR_FAIL_NULL_V(mi, ERR_BUG); + + Collada::SkinControllerData *skin = nullptr; + Collada::MorphControllerData *morph = nullptr; + String meshid; + Transform3D apply_xform; + Vector<int> bone_remap; + Vector<Ref<ImporterMesh>> morphs; + + if (ng2->controller) { + String ngsource = ng2->source; + + if (collada.state.skin_controller_data_map.has(ngsource)) { + ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA); + skin = &collada.state.skin_controller_data_map[ngsource]; + + Vector<String> skeletons = ng2->skeletons; + + ERR_FAIL_COND_V(skeletons.is_empty(), ERR_INVALID_DATA); + + const String &skname = skeletons[0]; + ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA); + NodeMap nmsk = node_map[skname]; + Skeleton3D *sk = Object::cast_to<Skeleton3D>(nmsk.node); + ERR_FAIL_NULL_V(sk, ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA); + HashMap<String, int> &bone_remap_map = skeleton_bone_map[sk]; + + meshid = skin->base; + + if (collada.state.morph_controller_data_map.has(meshid)) { + //it's a morph!! + morph = &collada.state.morph_controller_data_map[meshid]; + ngsource = meshid; + meshid = morph->mesh; + } else { + ngsource = ""; + } + + if (apply_mesh_xform_to_vertices) { + apply_xform = collada.fix_transform(p_node->default_transform); + node->set_transform(Transform3D()); + } else { + apply_xform = Transform3D(); + } + + ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA); + + String joint_id = skin->weights.sources["JOINT"].source; + ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA); + + Collada::SkinControllerData::Source *joint_src = &skin->sources[joint_id]; + + bone_remap.resize(joint_src->sarray.size()); + + for (int i = 0; i < bone_remap.size(); i++) { + String str = joint_src->sarray[i]; + ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA); + bone_remap.write[i] = bone_remap_map[str]; + } + } + + if (collada.state.morph_controller_data_map.has(ngsource)) { + //it's a morph!! + morph = &collada.state.morph_controller_data_map[ngsource]; + meshid = morph->mesh; + + if (morph->targets.has("MORPH_TARGET")) { + String target = morph->targets["MORPH_TARGET"]; + bool valid = false; + if (morph->sources.has(target)) { + valid = true; + Vector<String> names = morph->sources[target].sarray; + for (int i = 0; i < names.size(); i++) { + const String &meshid2 = names[i]; + if (collada.state.mesh_data_map.has(meshid2)) { + Ref<ImporterMesh> mesh = Ref<ImporterMesh>(memnew(ImporterMesh)); + const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2]; + mesh->set_name(meshdata.name); + Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, nullptr, Vector<Ref<ImporterMesh>>(), false); + ERR_FAIL_COND_V(err, err); + + morphs.push_back(mesh); + } else { + valid = false; + } + } + } + + if (!valid) { + morphs.clear(); + } + ngsource = ""; + } + } + + ERR_FAIL_COND_V_MSG(!ngsource.is_empty(), ERR_INVALID_DATA, "Controller instance source '" + ngsource + "' is neither skin or morph!"); + + } else { + meshid = ng2->source; + } + + Ref<ImporterMesh> mesh; + if (mesh_cache.has(meshid)) { + mesh = mesh_cache[meshid]; + } else { + if (collada.state.mesh_data_map.has(meshid)) { + //bleh, must ignore invalid + + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); + mesh = Ref<ImporterMesh>(memnew(ImporterMesh)); + const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; + String name = meshdata.name; + if (name.is_empty()) { + name = "Mesh"; + } + int counter = 2; + while (mesh_unique_names.has(name)) { + name = meshdata.name; + if (name.is_empty()) { + name = "Mesh"; + } + name += itos(counter++); + } + + mesh_unique_names.insert(name); + + mesh->set_name(name); + Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials); + ERR_FAIL_COND_V_MSG(err, err, "Cannot create mesh surface."); + + mesh_cache[meshid] = mesh; + } else { + WARN_PRINT("Collada: Will not import geometry: " + meshid); + } + } + + if (!mesh.is_null()) { + mi->set_mesh(mesh); + if (!use_mesh_builtin_materials) { + const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; + + for (int i = 0; i < meshdata.primitives.size(); i++) { + String matname = meshdata.primitives[i].material; + + if (ng2->material_map.has(matname)) { + String target = ng2->material_map[matname].target; + + Ref<Material> material; + if (!material_cache.has(target)) { + Error err = _create_material(target); + if (!err) { + material = material_cache[target]; + } + } else { + material = material_cache[target]; + } + + mi->set_surface_material(i, material); + } else if (!matname.is_empty()) { + WARN_PRINT("Collada: Unreferenced material in geometry instance: " + matname); + } + } + } + } + } + } + + for (int i = 0; i < p_node->children.size(); i++) { + Error err = _create_resources(p_node->children[i], p_use_compression); + if (err) { + return err; + } + } + return OK; +} + +Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, bool p_use_compression) { + Error err = collada.load(p_path, p_flags); + ERR_FAIL_COND_V_MSG(err, err, "Cannot load file '" + p_path + "'."); + + force_make_tangents = p_force_make_tangents; + ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA); + Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene]; + + scene = memnew(Node3D); // root + + //determine what's going on with the lights + for (int i = 0; i < vs.root_nodes.size(); i++) { + _pre_process_lights(vs.root_nodes[i]); + } + //import scene + + for (int i = 0; i < vs.root_nodes.size(); i++) { + Error err2 = _create_scene_skeletons(vs.root_nodes[i]); + if (err2 != OK) { + memdelete(scene); + ERR_FAIL_COND_V(err2, err2); + } + } + + for (int i = 0; i < vs.root_nodes.size(); i++) { + Error err2 = _create_scene(vs.root_nodes[i], scene); + if (err2 != OK) { + memdelete(scene); + ERR_FAIL_COND_V(err2, err2); + } + + Error err3 = _create_resources(vs.root_nodes[i], p_use_compression); + if (err3 != OK) { + memdelete(scene); + ERR_FAIL_COND_V(err3, err3); + } + } + + //optatively, set unit scale in the root + scene->set_transform(collada.get_root_transform()); + + return OK; +} + +void ColladaImport::_fix_param_animation_tracks() { + for (KeyValue<String, Collada::Node *> &E : collada.state.scene_map) { + Collada::Node *n = E.value; + switch (n->type) { + case Collada::Node::TYPE_NODE: { + // ? do nothing + } break; + case Collada::Node::TYPE_JOINT: { + } break; + case Collada::Node::TYPE_SKELETON: { + } break; + case Collada::Node::TYPE_LIGHT: { + } break; + case Collada::Node::TYPE_CAMERA: { + } break; + case Collada::Node::TYPE_GEOMETRY: { + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n); + // test source(s) + String source = ng->source; + + while (!source.is_empty()) { + if (collada.state.skin_controller_data_map.has(source)) { + const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source]; + + //nothing to animate here i think + + source = skin.base; + } else if (collada.state.morph_controller_data_map.has(source)) { + const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source]; + + if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) { + String weights = morph.targets["MORPH_WEIGHT"]; + String targets = morph.targets["MORPH_TARGET"]; + //fails here + + if (morph.sources.has(targets) && morph.sources.has(weights)) { + const Collada::MorphControllerData::Source &weight_src = morph.sources[weights]; + const Collada::MorphControllerData::Source &target_src = morph.sources[targets]; + + ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size()); + + for (int i = 0; i < weight_src.array.size(); i++) { + String track_name = weights + "(" + itos(i) + ")"; + String mesh_name = target_src.sarray[i]; + if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) { + const Vector<int> &rt = collada.state.referenced_tracks[track_name]; + + for (int rti = 0; rti < rt.size(); rti++) { + Collada::AnimationTrack *at = &collada.state.animation_tracks.write[rt[rti]]; + + at->target = E.key; + at->param = "morph/" + collada.state.mesh_name_map[mesh_name]; + at->property = true; + //at->param + } + } + } + } + } + source = morph.mesh; + } else { + source = ""; // for now nothing else supported + } + } + + } break; + } + } +} + +void ColladaImport::create_animations(bool p_import_value_tracks) { + _fix_param_animation_tracks(); + for (int i = 0; i < collada.state.animation_clips.size(); i++) { + for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) { + tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]); + } + } + + for (int i = 0; i < collada.state.animation_tracks.size(); i++) { + const Collada::AnimationTrack &at = collada.state.animation_tracks[i]; + + String node; + + if (!node_map.has(at.target)) { + if (node_name_map.has(at.target)) { + node = node_name_map[at.target]; + } else { + WARN_PRINT("Collada: Couldn't find node: " + at.target); + continue; + } + } else { + node = at.target; + } + + if (at.property) { + valid_animated_properties.push_back(i); + + } else { + node_map[node].anim_tracks.push_back(i); + valid_animated_nodes.insert(node); + } + } + + create_animation(-1, p_import_value_tracks); + for (int i = 0; i < collada.state.animation_clips.size(); i++) { + create_animation(i, p_import_value_tracks); + } +} + +void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { + Ref<Animation> animation = Ref<Animation>(memnew(Animation)); + + if (p_clip == -1) { + animation->set_name("default"); + } else { + animation->set_name(collada.state.animation_clips[p_clip].name); + } + + for (const KeyValue<String, NodeMap> &E : node_map) { + if (E.value.bone < 0) { + continue; + } + bones_with_animation[E.key] = false; + } + //store and validate tracks + + if (p_clip == -1) { + //main anim + } + + HashSet<int> track_filter; + + if (p_clip == -1) { + for (int i = 0; i < collada.state.animation_clips.size(); i++) { + int tc = collada.state.animation_clips[i].tracks.size(); + for (int j = 0; j < tc; j++) { + String n = collada.state.animation_clips[i].tracks[j]; + if (collada.state.by_id_tracks.has(n)) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { + track_filter.insert(ti[k]); + } + } + } + } + } else { + int tc = collada.state.animation_clips[p_clip].tracks.size(); + for (int j = 0; j < tc; j++) { + String n = collada.state.animation_clips[p_clip].tracks[j]; + if (collada.state.by_id_tracks.has(n)) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { + track_filter.insert(ti[k]); + } + } + } + } + + //animation->set_loop(true); + //create animation tracks + + Vector<real_t> base_snapshots; + + float f = 0; + float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere... + + float anim_length = collada.state.animation_length; + if (p_clip >= 0 && collada.state.animation_clips[p_clip].end) { + anim_length = collada.state.animation_clips[p_clip].end; + } + + while (f < anim_length) { + base_snapshots.push_back(f); + + f += snapshot_interval; + + if (f >= anim_length) { + base_snapshots.push_back(anim_length); + } + } + + animation->set_length(anim_length); + + bool tracks_found = false; + + for (const String &E : valid_animated_nodes) { + // take snapshots + + if (!collada.state.scene_map.has(E)) { + continue; + } + + NodeMap &nm = node_map[E]; + String path = scene->get_path_to(nm.node); + + if (nm.bone >= 0) { + Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node); + String name = sk->get_bone_name(nm.bone); + path = path + ":" + name; + } + + bool found_anim = false; + + Collada::Node *cn = collada.state.scene_map[E]; + if (cn->ignore_anim) { + continue; + } + + bool has_position = false; + bool has_rotation = false; + bool has_scale = false; + + for (int i = 0; i < cn->xform_list.size(); i++) { + switch (cn->xform_list[i].op) { + case Collada::Node::XForm::OP_ROTATE: { + has_rotation = true; + } break; + case Collada::Node::XForm::OP_SCALE: { + has_scale = true; + } break; + case Collada::Node::XForm::OP_TRANSLATE: { + has_position = true; + } break; + case Collada::Node::XForm::OP_MATRIX: { + has_position = true; + has_rotation = true; + has_scale = true; + } break; + case Collada::Node::XForm::OP_VISIBILITY: { + } break; + } + } + + int base_track = animation->get_track_count(); + int position_idx = -1; + if (has_position) { + position_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, path); + animation->track_set_imported(position_idx, true); //helps merging later + } + + int rotation_idx = -1; + if (has_rotation) { + rotation_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, path); + animation->track_set_imported(rotation_idx, true); //helps merging later + } + + int scale_idx = -1; + if (has_scale) { + scale_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, path); + animation->track_set_imported(scale_idx, true); //helps merging later + } + + Vector<real_t> snapshots = base_snapshots; + + if (nm.anim_tracks.size() == 1) { + //use snapshot keys from anim track instead, because this was most likely exported baked + const Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()]; + snapshots.clear(); + for (int i = 0; i < at.keys.size(); i++) { + snapshots.push_back(at.keys[i].time); + } + } + + for (int i = 0; i < snapshots.size(); i++) { + for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) { + //apply tracks + + if (p_clip == -1) { + if (track_filter.has(ET->get())) { + continue; + } + } else { + if (!track_filter.has(ET->get())) { + continue; + } + } + + found_anim = true; + + const Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()]; + + int xform_idx = -1; + for (int j = 0; j < cn->xform_list.size(); j++) { + if (cn->xform_list[j].id == at.param) { + xform_idx = j; + break; + } + } + + if (xform_idx == -1) { + WARN_PRINT("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param + "."); + continue; + } + + Vector<float> data = at.get_value_at_time(snapshots[i]); + ERR_CONTINUE(data.is_empty()); + + Collada::Node::XForm &xf = cn->xform_list.write[xform_idx]; + + if (at.component == "ANGLE") { + ERR_CONTINUE(data.size() != 1); + ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE); + ERR_CONTINUE(xf.data.size() < 4); + xf.data.write[3] = data[0]; + } else if (at.component == "X" || at.component == "Y" || at.component == "Z") { + int cn2 = at.component[0] - 'X'; + ERR_CONTINUE(cn2 >= xf.data.size()); + ERR_CONTINUE(data.size() > 1); + xf.data.write[cn2] = data[0]; + } else if (data.size() == xf.data.size()) { + xf.data = data; + } else { + ERR_CONTINUE_MSG(data.size() != xf.data.size(), "Component " + at.component + " has datasize " + itos(data.size()) + ", xfdatasize " + itos(xf.data.size()) + "."); + } + } + + Transform3D xform = cn->compute_transform(collada); + xform = collada.fix_transform(xform) * cn->post_transform; + + Vector3 s = xform.basis.get_scale(); + bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); + Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion(); + Vector3 l = xform.origin; + + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, snapshots[i], l); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, snapshots[i], q); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, snapshots[i], s); + } + } + + if (nm.bone >= 0) { + if (found_anim) { + bones_with_animation[E] = true; + } + } + + if (found_anim) { + tracks_found = true; + } else { + if (position_idx >= 0) { + animation->remove_track(base_track); + } + if (rotation_idx >= 0) { + animation->remove_track(base_track); + } + if (scale_idx >= 0) { + animation->remove_track(base_track); + } + } + } + + if (p_import_value_tracks) { + for (int i = 0; i < valid_animated_properties.size(); i++) { + int ti = valid_animated_properties[i]; + + if (p_clip == -1) { + if (track_filter.has(ti)) { + continue; + } + } else { + if (!track_filter.has(ti)) { + continue; + } + } + + const Collada::AnimationTrack &at = collada.state.animation_tracks[ti]; + + // take snapshots + if (!collada.state.scene_map.has(at.target)) { + continue; + } + + NodeMap &nm = node_map[at.target]; + String path = scene->get_path_to(nm.node); + + animation->add_track(Animation::TYPE_BLEND_SHAPE); + int track = animation->get_track_count() - 1; + + path = path + ":" + at.param; + animation->track_set_path(track, path); + animation->track_set_imported(track, true); //helps merging later + + for (int j = 0; j < at.keys.size(); j++) { + float time = at.keys[j].time; + Variant value; + Vector<float> data = at.keys[j].data; + if (data.size() == 1) { + //push a float + value = data[0]; + + } else if (data.size() == 16) { + //matrix + WARN_PRINT("Collada: Value keys for matrices not supported."); + } else { + WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size())); + } + + animation->blend_shape_track_insert_key(track, time, value); + } + + tracks_found = true; + } + } + + if (tracks_found) { + animations.push_back(animation); + } +} + +/*********************************************************************************/ +/*************************************** SCENE ***********************************/ +/*********************************************************************************/ + +uint32_t EditorSceneFormatImporterCollada::get_import_flags() const { + return IMPORT_SCENE | IMPORT_ANIMATION; +} + +void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const { + r_extensions->push_back("dae"); +} + +Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { + if (r_err) { + *r_err = OK; + } + ColladaImport state; + uint32_t flags = Collada::IMPORT_FLAG_SCENE; + if (p_flags & IMPORT_ANIMATION) { + flags |= Collada::IMPORT_FLAG_ANIMATION; + } + + state.use_mesh_builtin_materials = true; + state.bake_fps = (float)p_options["animation/fps"]; + + Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, !bool(p_flags & EditorSceneFormatImporter::IMPORT_FORCE_DISABLE_MESH_COMPRESSION)); + + if (r_err) { + *r_err = err; + } + + ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Cannot load scene from file '" + p_path + "'."); + + if (state.missing_textures.size()) { + if (r_missing_deps) { + for (int i = 0; i < state.missing_textures.size(); i++) { + r_missing_deps->push_back(state.missing_textures[i]); + } + } + } + + if (p_flags & IMPORT_ANIMATION) { + state.create_animations(true); + AnimationPlayer *ap = memnew(AnimationPlayer); + for (int i = 0; i < state.animations.size(); i++) { + String name; + if (state.animations[i]->get_name().is_empty()) { + name = "default"; + } else { + name = state.animations[i]->get_name(); + } + + Ref<AnimationLibrary> library; + if (!ap->has_animation_library("")) { + library.instantiate(); + ap->add_animation_library("", library); + } else { + library = ap->get_animation_library(""); + } + library->add_animation(name, state.animations[i]); + } + state.scene->add_child(ap, true); + ap->set_owner(state.scene); + } + + return state.scene; +} + +EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() { +} |