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authorRémi Verschelde <remi@verschelde.fr>2024-08-21 06:38:03 +0200
committerGitHub <noreply@github.com>2024-08-21 06:38:03 +0200
commit4b8946102bc05e3d143d6674cfef634103db08b9 (patch)
tree28a1a37b543ba844a85836e28f45615a0b3d0b89 /editor/import/resource_importer_layered_texture.cpp
parent62de80d6138c09cb2c4c66d0b963820f95ad1f21 (diff)
parent394ea653aacd131c234596299ebf79a52580c9b9 (diff)
downloadredot-engine-4b8946102bc05e3d143d6674cfef634103db08b9.tar.gz
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
Diffstat (limited to 'editor/import/resource_importer_layered_texture.cpp')
-rw-r--r--editor/import/resource_importer_layered_texture.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 46882e95cb..212a4160bf 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -341,8 +341,6 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
}
if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
- mipmaps = true;
-
//if using video ram, optimize
if (channel_pack == 0) {
//remove alpha if not needed, so compression is more efficient