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authorRémi Verschelde <rverschelde@gmail.com>2021-09-20 11:41:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-09-20 11:57:16 +0200
commit7da6fcb89e8e09d188dda2fe0974d7ab14ffbe32 (patch)
treec8d79dd0c6d6676ea8594b6587b165c20b999208 /editor/import/resource_importer_obj.h
parent1e93e3fc491e8780722fc2324f2c0c42ea8913df (diff)
downloadredot-engine-7da6fcb89e8e09d188dda2fe0974d7ab14ffbe32.tar.gz
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265.
Diffstat (limited to 'editor/import/resource_importer_obj.h')
-rw-r--r--editor/import/resource_importer_obj.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 414e0c1fe6..1bb5ef33ce 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -64,6 +64,9 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ // Threaded import can currently cause deadlocks, see GH-48265.
+ virtual bool can_import_threaded() const override { return false; }
+
ResourceImporterOBJ();
};