diff options
author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2020-12-21 07:39:32 -0800 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2020-12-22 16:56:28 -0800 |
commit | 4b4efd26740d4912e66bf8503e8f146ed2be33b7 (patch) | |
tree | 5000a97590018c997c134f48d2f49c3b57621394 /editor/import/resource_importer_scene.cpp | |
parent | 8ad0ff8ae5578d92352b63d863e5dcd801458368 (diff) | |
download | redot-engine-4b4efd26740d4912e66bf8503e8f146ed2be33b7.tar.gz |
Add exporting glTF2.
* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 377 |
1 files changed, 21 insertions, 356 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index b591627660..d36d811ce8 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -32,6 +32,7 @@ #include "core/io/resource_saver.h" #include "editor/editor_node.h" +#include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_3d.h" @@ -120,345 +121,6 @@ void EditorSceneImporter::_bind_methods() { BIND_CONSTANT(IMPORT_USE_COMPRESSION); } -//////////////////////////////////////////////// - -void EditorSceneImporterMesh::add_blend_shape(const String &p_name) { - ERR_FAIL_COND(surfaces.size() > 0); - blend_shapes.push_back(p_name); -} - -int EditorSceneImporterMesh::get_blend_shape_count() const { - return blend_shapes.size(); -} - -String EditorSceneImporterMesh::get_blend_shape_name(int p_blend_shape) const { - ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String()); - return blend_shapes[p_blend_shape]; -} - -void EditorSceneImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) { - blend_shape_mode = p_blend_shape_mode; -} -Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const { - return blend_shape_mode; -} - -void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) { - ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); - ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); - Surface s; - s.primitive = p_primitive; - s.arrays = p_arrays; - s.name = p_name; - - for (int i = 0; i < blend_shapes.size(); i++) { - Array bsdata = p_blend_shapes[i]; - ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX); - Surface::BlendShape bs; - bs.arrays = bsdata; - s.blend_shape_data.push_back(bs); - } - - List<Variant> lods; - p_lods.get_key_list(&lods); - for (List<Variant>::Element *E = lods.front(); E; E = E->next()) { - ERR_CONTINUE(!E->get().is_num()); - Surface::LOD lod; - lod.distance = E->get(); - lod.indices = p_lods[E->get()]; - ERR_CONTINUE(lod.indices.size() == 0); - s.lods.push_back(lod); - } - - s.material = p_material; - - surfaces.push_back(s); - mesh.unref(); -} -int EditorSceneImporterMesh::get_surface_count() const { - return surfaces.size(); -} - -Mesh::PrimitiveType EditorSceneImporterMesh::get_surface_primitive_type(int p_surface) { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_MAX); - return surfaces[p_surface].primitive; -} -Array EditorSceneImporterMesh::get_surface_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); - return surfaces[p_surface].arrays; -} -String EditorSceneImporterMesh::get_surface_name(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String()); - return surfaces[p_surface].name; -} -Array EditorSceneImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); - ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array()); - return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays; -} -int EditorSceneImporterMesh::get_surface_lod_count(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); - return surfaces[p_surface].lods.size(); -} -Vector<int> EditorSceneImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector<int>()); - ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector<int>()); - - return surfaces[p_surface].lods[p_lod].indices; -} - -float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); - ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0); - return surfaces[p_surface].lods[p_lod].distance; -} - -Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>()); - return surfaces[p_surface].material; -} - -void EditorSceneImporterMesh::generate_lods() { - if (!SurfaceTool::simplify_func) { - return; - } - - for (int i = 0; i < surfaces.size(); i++) { - if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { - continue; - } - - surfaces.write[i].lods.clear(); - Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; - Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX]; - if (indices.size() == 0) { - continue; //no lods if no indices - } - uint32_t vertex_count = vertices.size(); - const Vector3 *vertices_ptr = vertices.ptr(); - - int min_indices = 10; - int index_target = indices.size() / 2; - print_line("total: " + itos(indices.size())); - while (index_target > min_indices) { - float error; - Vector<int> new_indices; - new_indices.resize(indices.size()); - size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, 1e20, &error); - print_line("shoot for " + itos(index_target) + ", got " + itos(new_len) + " distance " + rtos(error)); - if ((int)new_len > (index_target * 120 / 100)) { - break; // 20 percent tolerance - } - new_indices.resize(new_len); - Surface::LOD lod; - lod.distance = error; - lod.indices = new_indices; - surfaces.write[i].lods.push_back(lod); - index_target /= 2; - } - } -} - -bool EditorSceneImporterMesh::has_mesh() const { - return mesh.is_valid(); -} - -Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() { - ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>()); - - if (mesh.is_null()) { - mesh.instance(); - for (int i = 0; i < blend_shapes.size(); i++) { - mesh->add_blend_shape(blend_shapes[i]); - } - mesh->set_blend_shape_mode(blend_shape_mode); - for (int i = 0; i < surfaces.size(); i++) { - Array bs_data; - if (surfaces[i].blend_shape_data.size()) { - for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) { - bs_data.push_back(surfaces[i].blend_shape_data[j].arrays); - } - } - Dictionary lods; - if (surfaces[i].lods.size()) { - for (int j = 0; j < surfaces[i].lods.size(); j++) { - lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices; - } - } - - mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods); - if (surfaces[i].material.is_valid()) { - mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material); - } - if (surfaces[i].name != String()) { - mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name); - } - } - } - - return mesh; -} - -void EditorSceneImporterMesh::clear() { - surfaces.clear(); - blend_shapes.clear(); - mesh.unref(); -} - -void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { - clear(); - if (p_data.has("blend_shape_names")) { - blend_shapes = p_data["blend_shape_names"]; - } - if (p_data.has("surfaces")) { - Array surface_arr = p_data["surfaces"]; - for (int i = 0; i < surface_arr.size(); i++) { - Dictionary s = surface_arr[i]; - ERR_CONTINUE(!s.has("primitive")); - ERR_CONTINUE(!s.has("arrays")); - Mesh::PrimitiveType prim = Mesh::PrimitiveType(int(s["primitive"])); - ERR_CONTINUE(prim >= Mesh::PRIMITIVE_MAX); - Array arr = s["arrays"]; - Dictionary lods; - String name; - if (s.has("name")) { - name = s["name"]; - } - if (s.has("lods")) { - lods = s["lods"]; - } - Array blend_shapes; - if (s.has("blend_shapes")) { - blend_shapes = s["blend_shapes"]; - } - Ref<Material> material; - if (s.has("material")) { - material = s["material"]; - } - add_surface(prim, arr, blend_shapes, lods, material, name); - } - } -} -Dictionary EditorSceneImporterMesh::_get_data() const { - Dictionary data; - if (blend_shapes.size()) { - data["blend_shape_names"] = blend_shapes; - } - Array surface_arr; - for (int i = 0; i < surfaces.size(); i++) { - Dictionary d; - d["primitive"] = surfaces[i].primitive; - d["arrays"] = surfaces[i].arrays; - if (surfaces[i].blend_shape_data.size()) { - Array bs_data; - for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) { - bs_data.push_back(surfaces[i].blend_shape_data[j].arrays); - } - d["blend_shapes"] = bs_data; - } - if (surfaces[i].lods.size()) { - Dictionary lods; - for (int j = 0; j < surfaces[i].lods.size(); j++) { - lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices; - } - d["lods"] = lods; - } - - if (surfaces[i].material.is_valid()) { - d["material"] = surfaces[i].material; - } - - if (surfaces[i].name != String()) { - d["name"] = surfaces[i].name; - } - - surface_arr.push_back(d); - } - data["surfaces"] = surface_arr; - return data; -} - -void EditorSceneImporterMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape); - ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count); - ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &EditorSceneImporterMesh::get_blend_shape_name); - - ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode); - ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode); - - ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String())); - - ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count); - ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type); - ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &EditorSceneImporterMesh::get_surface_name); - ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &EditorSceneImporterMesh::get_surface_arrays); - ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &EditorSceneImporterMesh::get_surface_blend_shape_arrays); - ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &EditorSceneImporterMesh::get_surface_lod_count); - ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size); - ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices); - ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material); - - ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMesh::get_mesh); - ClassDB::bind_method(D_METHOD("clear"), &EditorSceneImporterMesh::clear); - - ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data); - - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); -} - -void EditorSceneImporterMeshNode::set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh) { - mesh = p_mesh; -} -Ref<EditorSceneImporterMesh> EditorSceneImporterMeshNode::get_mesh() const { - return mesh; -} - -void EditorSceneImporterMeshNode::set_skin(const Ref<Skin> &p_skin) { - skin = p_skin; -} -Ref<Skin> EditorSceneImporterMeshNode::get_skin() const { - return skin; -} - -void EditorSceneImporterMeshNode::set_surface_material(int p_idx, const Ref<Material> &p_material) { - ERR_FAIL_COND(p_idx < 0); - if (p_idx >= surface_materials.size()) { - surface_materials.resize(p_idx + 1); - } - - surface_materials.write[p_idx] = p_material; -} -Ref<Material> EditorSceneImporterMeshNode::get_surface_material(int p_idx) const { - ERR_FAIL_COND_V(p_idx < 0, Ref<Material>()); - if (p_idx >= surface_materials.size()) { - return Ref<Material>(); - } - return surface_materials[p_idx]; -} - -void EditorSceneImporterMeshNode::set_skeleton_path(const NodePath &p_path) { - skeleton_path = p_path; -} -NodePath EditorSceneImporterMeshNode::get_skeleton_path() const { - return skeleton_path; -} - -void EditorSceneImporterMeshNode::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &EditorSceneImporterMeshNode::set_mesh); - ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMeshNode::get_mesh); - - ClassDB::bind_method(D_METHOD("set_skin", "skin"), &EditorSceneImporterMeshNode::set_skin); - ClassDB::bind_method(D_METHOD("get_skin"), &EditorSceneImporterMeshNode::get_skin); - - ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &EditorSceneImporterMeshNode::set_skeleton_path); - ClassDB::bind_method(D_METHOD("get_skeleton_path"), &EditorSceneImporterMeshNode::get_skeleton_path); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "EditorSceneImporterMesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); -} - ///////////////////////////////// void EditorScenePostImport::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene"))); @@ -1560,27 +1222,30 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito } void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) { - EditorSceneImporterMeshNode *src_mesh = Object::cast_to<EditorSceneImporterMeshNode>(p_node); - if (src_mesh != nullptr) { + EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + if (src_mesh_node) { //is mesh MeshInstance3D *mesh_node = memnew(MeshInstance3D); - mesh_node->set_transform(src_mesh->get_transform()); - mesh_node->set_skin(src_mesh->get_skin()); - mesh_node->set_skeleton_path(src_mesh->get_skeleton_path()); - - Ref<ArrayMesh> mesh; - if (!src_mesh->get_mesh()->has_mesh()) { - if (p_generate_lods) { - src_mesh->get_mesh()->generate_lods(); + mesh_node->set_name(src_mesh_node->get_name()); + mesh_node->set_transform(src_mesh_node->get_transform()); + mesh_node->set_skin(src_mesh_node->get_skin()); + mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); + if (src_mesh_node->get_mesh().is_valid()) { + Ref<ArrayMesh> mesh; + if (!src_mesh_node->get_mesh()->has_mesh()) { + //do mesh processing + if (p_generate_lods) { + src_mesh_node->get_mesh()->generate_lods(); + } + } + mesh = src_mesh_node->get_mesh()->get_mesh(); + if (mesh.is_valid()) { + mesh_node->set_mesh(mesh); + for (int i = 0; i < mesh->get_surface_count(); i++) { + mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i)); + } } - //do mesh processing - } - mesh = src_mesh->get_mesh()->get_mesh(); - mesh_node->set_mesh(mesh); - for (int i = 0; i < mesh->get_surface_count(); i++) { - mesh_node->set_surface_material(i, src_mesh->get_surface_material(i)); } - p_node->replace_by(mesh_node); memdelete(p_node); p_node = mesh_node; |