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authorRémi Verschelde <remi@verschelde.fr>2022-05-18 15:24:21 +0200
committerGitHub <noreply@github.com>2022-05-18 15:24:21 +0200
commit5b3d5962858dbd096ddfe01bc214cdfc55fef473 (patch)
tree5a783f3843b7b21f57ee7cb432d9623298edc3e5 /editor/import/resource_importer_scene.cpp
parent4e6f5bfe91027b2bb3207f281a213d545c7769d6 (diff)
parentba8398f27081f2b33accf08e26044c0a9d8a66cb (diff)
downloadredot-engine-5b3d5962858dbd096ddfe01bc214cdfc55fef473.tar.gz
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
-rw-r--r--editor/import/resource_importer_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 647eb1344b..4f666730d5 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -466,7 +466,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
- anim->set_loop_mode(Animation::LoopMode::LOOP_LINEAR);
+ anim->set_loop_mode(Animation::LOOP_LINEAR);
animname = _fixstr(animname, loop_strings[i]);
Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));