summaryrefslogtreecommitdiffstats
path: root/editor/import/resource_importer_scene.h
diff options
context:
space:
mode:
authorAndreaCatania <info@andreacatania.com>2021-08-22 18:19:13 +0200
committerAndreaCatania <info@andreacatania.com>2021-09-08 08:12:51 +0200
commite3a06c3a9ed8545e1ab5b807d106ebfb8a15e995 (patch)
tree658c4464494ee2ad4afe36bc9584cae2205cdd0b /editor/import/resource_importer_scene.h
parent3127cc4fd42f6a549d65bc7242eb4a3818f28476 (diff)
downloadredot-engine-e3a06c3a9ed8545e1ab5b807d106ebfb8a15e995.tar.gz
Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r--editor/import/resource_importer_scene.h202
1 files changed, 198 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 781beff689..e5d9c235ca 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -58,7 +58,6 @@ public:
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
IMPORT_GENERATE_TANGENT_ARRAYS = 8,
IMPORT_USE_NAMED_SKIN_BINDS = 16,
-
};
virtual uint32_t get_import_flags() const;
@@ -118,9 +117,25 @@ class ResourceImporterScene : public ResourceImporter {
MESH_OVERRIDE_DISABLE,
};
+ enum BodyType {
+ BODY_TYPE_STATIC,
+ BODY_TYPE_DYNAMIC,
+ BODY_TYPE_AREA
+ };
+
+ enum ShapeType {
+ SHAPE_TYPE_DECOMPOSE_CONVEX,
+ SHAPE_TYPE_SIMPLE_CONVEX,
+ SHAPE_TYPE_TRIMESH,
+ SHAPE_TYPE_BOX,
+ SHAPE_TYPE_SPHERE,
+ SHAPE_TYPE_CYLINDER,
+ SHAPE_TYPE_CAPSULE,
+ };
+
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
- void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
+ void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
@@ -152,14 +167,15 @@ public:
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@@ -177,6 +193,12 @@ public:
virtual bool can_import_threaded() const override { return false; }
ResourceImporterScene();
+
+ template <class M>
+ static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
+
+ template <class M>
+ static Transform3D get_collision_shapes_transform(const M &p_options);
};
class EditorSceneImporterESCN : public EditorSceneImporter {
@@ -189,4 +211,176 @@ public:
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
};
+#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/cylinder_shape_3d.h"
+#include "scene/resources/sphere_shape_3d.h"
+
+template <class M>
+Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
+ ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
+ if (p_options.has(SNAME("physics/shape_type"))) {
+ generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
+ }
+
+ if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
+ Mesh::ConvexDecompositionSettings decomposition_settings;
+ bool advanced = false;
+ if (p_options.has(SNAME("decomposition/advanced"))) {
+ advanced = p_options[SNAME("decomposition/advanced")];
+ }
+
+ if (advanced) {
+ if (p_options.has(SNAME("decomposition/max_concavity"))) {
+ decomposition_settings.max_concavity = p_options[SNAME("decomposition/max_concavity")];
+ }
+
+ if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
+ decomposition_settings.symmetry_planes_clipping_bias = p_options[SNAME("decomposition/symmetry_planes_clipping_bias")];
+ }
+
+ if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
+ decomposition_settings.revolution_axes_clipping_bias = p_options[SNAME("decomposition/revolution_axes_clipping_bias")];
+ }
+
+ if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
+ decomposition_settings.min_volume_per_convex_hull = p_options[SNAME("decomposition/min_volume_per_convex_hull")];
+ }
+
+ if (p_options.has(SNAME("decomposition/resolution"))) {
+ decomposition_settings.resolution = p_options[SNAME("decomposition/resolution")];
+ }
+
+ if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
+ decomposition_settings.max_num_vertices_per_convex_hull = p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")];
+ }
+
+ if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
+ decomposition_settings.plane_downsampling = p_options[SNAME("decomposition/plane_downsampling")];
+ }
+
+ if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
+ decomposition_settings.convexhull_downsampling = p_options[SNAME("decomposition/convexhull_downsampling")];
+ }
+
+ if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
+ decomposition_settings.normalize_mesh = p_options[SNAME("decomposition/normalize_mesh")];
+ }
+
+ if (p_options.has(SNAME("decomposition/mode"))) {
+ decomposition_settings.mode = (Mesh::ConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int();
+ }
+
+ if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
+ decomposition_settings.convexhull_approximation = p_options[SNAME("decomposition/convexhull_approximation")];
+ }
+
+ if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
+ decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")];
+ }
+
+ if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
+ decomposition_settings.project_hull_vertices = p_options[SNAME("decomposition/project_hull_vertices")];
+ }
+ } else {
+ int precision_level = 5;
+ if (p_options.has(SNAME("decomposition/precision"))) {
+ precision_level = p_options[SNAME("decomposition/precision")];
+ }
+
+ const real_t precision = real_t(precision_level - 1) / 9.0;
+
+ decomposition_settings.max_concavity = Math::lerp(real_t(1.0), real_t(0.001), precision);
+ decomposition_settings.min_volume_per_convex_hull = Math::lerp(real_t(0.01), real_t(0.0001), precision);
+ decomposition_settings.resolution = Math::lerp(10'000, 100'000, precision);
+ decomposition_settings.max_num_vertices_per_convex_hull = Math::lerp(32, 64, precision);
+ decomposition_settings.plane_downsampling = Math::lerp(3, 16, precision);
+ decomposition_settings.convexhull_downsampling = Math::lerp(3, 16, precision);
+ decomposition_settings.max_convex_hulls = Math::lerp(1, 32, precision);
+ }
+
+ return p_mesh->convex_decompose(decomposition_settings);
+ } else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(p_mesh->create_trimesh_shape());
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_BOX) {
+ Ref<BoxShape3D> box;
+ box.instantiate();
+ if (p_options.has(SNAME("primitive/size"))) {
+ box->set_size(p_options[SNAME("primitive/size")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(box);
+ return shapes;
+
+ } else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
+ Ref<SphereShape3D> sphere;
+ sphere.instantiate();
+ if (p_options.has(SNAME("primitive/radius"))) {
+ sphere->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(sphere);
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
+ Ref<CylinderShape3D> cylinder;
+ cylinder.instantiate();
+ if (p_options.has(SNAME("primitive/height"))) {
+ cylinder->set_height(p_options[SNAME("primitive/height")]);
+ }
+ if (p_options.has(SNAME("primitive/radius"))) {
+ cylinder->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(cylinder);
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
+ Ref<CapsuleShape3D> capsule;
+ capsule.instantiate();
+ if (p_options.has(SNAME("primitive/height"))) {
+ capsule->set_height(p_options[SNAME("primitive/height")]);
+ }
+ if (p_options.has(SNAME("primitive/radius"))) {
+ capsule->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(capsule);
+ return shapes;
+ }
+ return Vector<Ref<Shape3D>>();
+}
+
+template <class M>
+Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
+ Transform3D transform;
+
+ ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
+ if (p_options.has(SNAME("physics/shape_type"))) {
+ generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
+ }
+
+ if (generate_shape_type == SHAPE_TYPE_BOX ||
+ generate_shape_type == SHAPE_TYPE_SPHERE ||
+ generate_shape_type == SHAPE_TYPE_CYLINDER ||
+ generate_shape_type == SHAPE_TYPE_CAPSULE) {
+ if (p_options.has(SNAME("primitive/position"))) {
+ transform.origin = p_options[SNAME("primitive/position")];
+ }
+
+ if (p_options.has(SNAME("primitive/rotation"))) {
+ transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI);
+ }
+ }
+ return transform;
+}
+
#endif // RESOURCEIMPORTERSCENE_H