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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-26 17:47:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-14 12:01:12 +0100 |
commit | e962900f2344b4ca797002ddf440625087f63291 (patch) | |
tree | bef23717366f375d967850e1556d86f6bb41b1a6 /editor/import/resource_importer_scene.h | |
parent | 80e292b3e019d4084b09431572bba12f87e81023 (diff) | |
download | redot-engine-e962900f2344b4ca797002ddf440625087f63291.tar.gz |
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:
- Disabled
- Static
- Dynamic
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r-- | editor/import/resource_importer_scene.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 5437ecd159..835f6d890c 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -157,9 +157,9 @@ class ResourceImporterScene : public ResourceImporter { enum LightBakeMode { LIGHT_BAKE_DISABLED, - LIGHT_BAKE_DYNAMIC, LIGHT_BAKE_STATIC, - LIGHT_BAKE_STATIC_LIGHTMAPS + LIGHT_BAKE_STATIC_LIGHTMAPS, + LIGHT_BAKE_DYNAMIC, }; enum MeshPhysicsMode { |