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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-26 17:47:37 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-14 12:01:12 +0100
commite962900f2344b4ca797002ddf440625087f63291 (patch)
treebef23717366f375d967850e1556d86f6bb41b1a6 /editor/import/resource_importer_scene.h
parent80e292b3e019d4084b09431572bba12f87e81023 (diff)
downloadredot-engine-e962900f2344b4ca797002ddf440625087f63291.tar.gz
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r--editor/import/resource_importer_scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 5437ecd159..835f6d890c 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -157,9 +157,9 @@ class ResourceImporterScene : public ResourceImporter {
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_DYNAMIC,
LIGHT_BAKE_STATIC,
- LIGHT_BAKE_STATIC_LIGHTMAPS
+ LIGHT_BAKE_STATIC_LIGHTMAPS,
+ LIGHT_BAKE_DYNAMIC,
};
enum MeshPhysicsMode {