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authorclayjohn <claynjohn@gmail.com>2023-12-15 17:13:44 -0700
committerclayjohn <claynjohn@gmail.com>2023-12-15 17:13:44 -0700
commita5399ab5aff2cd5e47f17cf4f31fd27c46156eb9 (patch)
tree64fe91de8ffb1a4b9ed350621969bf8b59954a8c /editor/multi_node_edit.cpp
parentf8a2a9193662b2e8c1d04d65e647399dee94f31e (diff)
downloadredot-engine-a5399ab5aff2cd5e47f17cf4f31fd27c46156eb9.tar.gz
Reduce the number of samplers used by the scene shaders
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
Diffstat (limited to 'editor/multi_node_edit.cpp')
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