diff options
author | clayjohn <claynjohn@gmail.com> | 2023-12-15 17:13:44 -0700 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2023-12-15 17:13:44 -0700 |
commit | a5399ab5aff2cd5e47f17cf4f31fd27c46156eb9 (patch) | |
tree | 64fe91de8ffb1a4b9ed350621969bf8b59954a8c /editor/multi_node_edit.cpp | |
parent | f8a2a9193662b2e8c1d04d65e647399dee94f31e (diff) | |
download | redot-engine-a5399ab5aff2cd5e47f17cf4f31fd27c46156eb9.tar.gz |
Reduce the number of samplers used by the scene shaders
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
Diffstat (limited to 'editor/multi_node_edit.cpp')
0 files changed, 0 insertions, 0 deletions