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author | Juan Linietsky <reduzio@gmail.com> | 2019-08-18 19:40:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:59:25 +0100 |
commit | 449df8f688080c02bfbbfafc45421875b77deb1b (patch) | |
tree | ac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /editor/plugins/animation_player_editor_plugin.cpp | |
parent | 7fa978517077333fba215e17181e1600d485fa43 (diff) | |
download | redot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz |
Base 3D engine done, still untested, though.
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 5e69ce4e69..d8bbac9c49 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1322,11 +1322,10 @@ void AnimationPlayerEditor::_allocate_onion_layers() { // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport. onion.captures.write[i] = VS::get_singleton()->viewport_create(); - VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D); + VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height); VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS); VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present); - VS::get_singleton()->viewport_set_vflip(onion.captures[i], true); VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas); } |