diff options
| author | letheed <letheed@outlook.com> | 2017-09-10 15:37:49 +0200 |
|---|---|---|
| committer | letheed <letheed@outlook.com> | 2017-09-20 13:11:10 +0200 |
| commit | 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch) | |
| tree | a8811a50265edd940b00e12b9bd522e3e9b4694e /editor/plugins/animation_player_editor_plugin.cpp | |
| parent | ecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff) | |
| download | redot-engine-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz | |
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index c8db1763ab..de905d80ef 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -76,14 +76,14 @@ void AnimationPlayerEditor::_notification(int p_what) { } } } - frame->set_value(player->get_current_animation_pos()); - key_editor->set_anim_pos(player->get_current_animation_pos()); + frame->set_value(player->get_current_animation_position()); + key_editor->set_anim_pos(player->get_current_animation_position()); EditorNode::get_singleton()->get_property_editor()->refresh(); } else if (last_active) { //need the last frame after it stopped - frame->set_value(player->get_current_animation_pos()); + frame->set_value(player->get_current_animation_position()); } last_active = player->is_playing(); @@ -197,7 +197,7 @@ void AnimationPlayerEditor::_play_from_pressed() { if (current != "") { - float time = player->get_current_animation_pos(); + float time = player->get_current_animation_position(); if (current == player->get_current_animation() && player->is_playing()) { @@ -245,7 +245,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() { if (current != "") { - float time = player->get_current_animation_pos(); + float time = player->get_current_animation_position(); if (current == player->get_current_animation()) player->stop(); //so it wont blend with itself @@ -944,7 +944,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { } if (player->is_valid() && !p_set) { - float cpos = player->get_current_animation_pos(); + float cpos = player->get_current_animation_position(); player->seek_delta(pos, pos - cpos); } else { |
