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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 21:37:17 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 22:01:42 +0100 |
commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /editor/plugins/animation_player_editor_plugin.cpp | |
parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) | |
download | redot-engine-9f479f096cb50fa8d1215e68c262f110116114ef.tar.gz |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index d071d43cb7..c22e1cd88b 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -187,7 +187,7 @@ void AnimationPlayerEditor::_play_pressed() { if (current != "") { if (current == player->get_assigned_animation()) - player->stop(); //so it wont blend with itself + player->stop(); //so it won't blend with itself player->play(current); } @@ -211,7 +211,7 @@ void AnimationPlayerEditor::_play_from_pressed() { if (current == player->get_assigned_animation() && player->is_playing()) { - player->stop(); //so it wont blend with itself + player->stop(); //so it won't blend with itself } player->play(current); @@ -235,7 +235,7 @@ void AnimationPlayerEditor::_play_bw_pressed() { if (current != "") { if (current == player->get_assigned_animation()) - player->stop(); //so it wont blend with itself + player->stop(); //so it won't blend with itself player->play(current, -1, -1, true); } @@ -257,7 +257,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() { float time = player->get_current_animation_position(); if (current == player->get_assigned_animation()) - player->stop(); //so it wont blend with itself + player->stop(); //so it won't blend with itself player->play(current, -1, -1, true); player->seek(time); |