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authorRémi Verschelde <rverschelde@gmail.com>2020-07-28 01:27:34 +0200
committerGitHub <noreply@github.com>2020-07-28 01:27:34 +0200
commita6916d1f179f760f015f385c01729d205af97abe (patch)
tree50d664500e5ce164ed8498f34e84aef35678f225 /editor/plugins/animation_player_editor_plugin.cpp
parent932b75e2477dd97775b5b29639c514e091a83cf2 (diff)
parent56e2c6c7043ca14159284b7b1f07e95d6fcf9a9e (diff)
downloadredot-engine-a6916d1f179f760f015f385c01729d205af97abe.tar.gz
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index af1d266832..6e4a39d3f0 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -744,7 +744,7 @@ void AnimationPlayerEditor::_dialog_action(String p_path) {
}
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
- player->set_speed_scale(p_scale.to_double());
+ player->set_speed_scale(p_scale.to_float());
}
void AnimationPlayerEditor::_update_animation() {