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author | Rémi Verschelde <remi@verschelde.fr> | 2021-12-09 10:22:24 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-09 10:22:24 +0100 |
commit | 4129c1d140b8c48b64c993fdfa6083e0ec59c8f0 (patch) | |
tree | 64fa9af1dc2f924c9e3ea7c0cdc65e84b1d2ebfb /editor/plugins/animation_state_machine_editor.cpp | |
parent | dcca8aba4f01dfc55c1d7adb6bef7bee684cf447 (diff) | |
parent | 41a20171eb81a7850dd96ec31da4b40c619538a2 (diff) | |
download | redot-engine-4129c1d140b8c48b64c993fdfa6083e0ec59c8f0.tar.gz |
Merge pull request #55299 from nathanfranke/renames
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index d3dd33e67e..391565057c 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -761,12 +761,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { bool onstart = state_machine->get_start_node() == name; if (onstart) { - state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HALIGN_LEFT, -1, font_size, font_color); + state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); } if (state_machine->get_end_node() == name) { int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x; - state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HALIGN_LEFT, -1, font_size, font_color); + state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); } offset.x += sb->get_offset().x; @@ -786,7 +786,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor(); nr.name.size = Vector2(strsize, font->get_height(font_size)); - state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HALIGN_LEFT, -1, font_size, font_color); + state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); offset.x += strsize + sep; if (needs_editor) { |