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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-01 23:00:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-01 23:00:42 +0100 |
commit | e2b66cacf78ae39b94df748e9740b98a1f011e77 (patch) | |
tree | 56d468d762c43879c20b342702e8fc999221e6c6 /editor/plugins/animation_state_machine_editor.cpp | |
parent | 55396d6e06f8e4e355e9ab0595bdb7f27c1c36dd (diff) | |
parent | 1af06d3d4608b17c74caed951cd9579ccbba229d (diff) | |
download | redot-engine-e2b66cacf78ae39b94df748e9740b98a1f011e77.tar.gz |
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 77a8489f9e..cae959e1f4 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv return; Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { _erase_selected(); accept_event(); |