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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-11 08:04:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-11 08:04:09 +0200 |
| commit | 7d43da928f63d247645f54618fea9479cca838d0 (patch) | |
| tree | 00e794a3db3c91e67e1fbdc3edad2c2b0e7f8f79 /editor/plugins/collision_shape_2d_editor_plugin.cpp | |
| parent | 2c88e1c15df283be9b67affa24b533f5858bc913 (diff) | |
| parent | 4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79 (diff) | |
| download | redot-engine-7d43da928f63d247645f54618fea9479cca838d0.tar.gz | |
Merge pull request #51490 from nekomatata/clean-character-body
Remove infinite inertia and ray shapes from CharacterBody
Diffstat (limited to 'editor/plugins/collision_shape_2d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 2c2adc2672..5a6b7d98d3 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -37,7 +37,6 @@ #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/line_shape_2d.h" -#include "scene/resources/ray_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" @@ -86,15 +85,6 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { } break; - case RAY_SHAPE: { - Ref<RayShape2D> ray = node->get_shape(); - - if (idx == 0) { - return ray->get_length(); - } - - } break; - case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); @@ -167,15 +157,6 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { } break; - case RAY_SHAPE: { - Ref<RayShape2D> ray = node->get_shape(); - - ray->set_length(Math::abs(p_point.y)); - - canvas_item_editor->update_viewport(); - - } break; - case RECTANGLE_SHAPE: { if (idx < 8) { Ref<RectangleShape2D> rect = node->get_shape(); @@ -277,16 +258,6 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { } break; - case RAY_SHAPE: { - Ref<RayShape2D> ray = node->get_shape(); - - undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length()); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(ray.ptr(), "set_length", p_org); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); - - } break; - case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); @@ -428,8 +399,6 @@ void CollisionShape2DEditor::_get_current_shape_type() { shape_type = CONVEX_POLYGON_SHAPE; } else if (Object::cast_to<LineShape2D>(*s)) { shape_type = LINE_SHAPE; - } else if (Object::cast_to<RayShape2D>(*s)) { - shape_type = RAY_SHAPE; } else if (Object::cast_to<RectangleShape2D>(*s)) { shape_type = RECTANGLE_SHAPE; } else if (Object::cast_to<SegmentShape2D>(*s)) { @@ -507,16 +476,6 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla } break; - case RAY_SHAPE: { - Ref<RayShape2D> shape = node->get_shape(); - - handles.resize(1); - handles.write[0] = Point2(0, shape->get_length()); - - p_overlay->draw_texture(h, gt.xform(handles[0]) - size); - - } break; - case RECTANGLE_SHAPE: { Ref<RectangleShape2D> shape = node->get_shape(); |
