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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
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plugins
/
collision_shape_2d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-2
/
+2
*
Merge pull request #87161 from ryevdokimov/do-not-commit
Rémi Verschelde
2024-03-08
1
-1
/
+4
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*
Do not commit transforms and handles if no changes were made
Robert Yevdokimov
2024-02-12
1
-1
/
+4
*
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Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-8
/
+8
*
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Use check_changed_settings_in_group() everywhere
kobewi
2024-02-19
1
-1
/
+1
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*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
/
+1
*
Allow setting negative WorldBoundaryShape2D.distance through the editor
kleonc
2023-06-14
1
-1
/
+2
*
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
Rémi Verschelde
2023-05-08
1
-6
/
+6
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*
Fix another collision shape editor crash
kobewi
2023-05-07
1
-6
/
+6
*
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
Fredia Huya-Kouadio
2023-05-07
1
-1
/
+12
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*
Fix CollisionShape2D editor crash
kobewi
2023-04-28
1
-10
/
+0
*
Improve reliability of 2D shape editor redrawing
kobewi
2023-04-27
1
-70
/
+31
*
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-...
Rémi Verschelde
2023-03-07
1
-0
/
+6
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*
Fix cancelling selection (pressing escape) while gizmo editing making uncommi...
Eric M
2023-01-10
1
-0
/
+6
*
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-1
/
+1
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/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+1
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-0
/
+1
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-8
/
+5
*
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
1
-0
/
+1
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*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
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Hide CollisionShape2D handles when node is not visible in tree.
Jean-Michel Bernard
2022-02-11
1
-0
/
+8
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/
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-3
/
+3
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-19
/
+19
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-11
/
+11
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+41
*
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-19
1
-12
/
+7
*
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-11
/
+11
*
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
1
-3
/
+3
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-41
/
+0
*
Merge pull request #37760 from KoBeWi/rect_edit_level_up
Rémi Verschelde
2021-07-23
1
-16
/
+41
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*
Allow for easier editing of rect CollisionShape2D
Tomasz Chabora
2021-03-25
1
-16
/
+41
*
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Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
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Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
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/
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
1
-8
/
+8
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*
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
1
-8
/
+8
*
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-0
/
+2
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/
*
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
1
-0
/
+2
*
Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-06-01
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Rename Lineshapes d to distance
Marcus Elg
2020-05-09
1
-6
/
+6
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Properly handle node remove via undo
Tomasz Chabora
2020-03-29
1
-0
/
+21
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+1
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