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path: root/editor/plugins/collision_shape_2d_editor_plugin.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-2/+2
* Merge pull request #87161 from ryevdokimov/do-not-commitRémi Verschelde2024-03-081-1/+4
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| * Do not commit transforms and handles if no changes were madeRobert Yevdokimov2024-02-121-1/+4
* | Move 2D-only resources to their own folderAaron Franke2024-02-261-8/+8
* | Use check_changed_settings_in_group() everywherekobewi2024-02-191-1/+1
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* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Allow setting negative WorldBoundaryShape2D.distance through the editorkleonc2023-06-141-1/+2
* Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_threadRémi Verschelde2023-05-081-6/+6
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| * Fix another collision shape editor crashkobewi2023-05-071-6/+6
* | Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settingsFredia Huya-Kouadio2023-05-071-1/+12
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* Fix CollisionShape2D editor crashkobewi2023-04-281-10/+0
* Improve reliability of 2D shape editor redrawingkobewi2023-04-271-70/+31
* Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-...Rémi Verschelde2023-03-071-0/+6
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| * Fix cancelling selection (pressing escape) while gizmo editing making uncommi...Eric M2023-01-101-0/+6
* | Add EditorUndoRedoManager singletonkobewi2023-01-161-1/+1
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-2/+1
* Add per-scene UndoRedokobewi2022-08-221-0/+1
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-8/+5
* Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde2022-02-121-0/+1
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| * Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* | Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard2022-02-111-0/+8
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-3/+3
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-19/+19
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-11/+11
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+41
* Fix capsule height/radius setters with linked propertiesPouleyKetchoupp2021-08-191-12/+7
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-11/+11
* Make radius & height in CapsuleShape2D independentTomasz Chabora2021-08-111-3/+3
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-41/+0
* Merge pull request #37760 from KoBeWi/rect_edit_level_upRémi Verschelde2021-07-231-16/+41
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| * Allow for easier editing of rect CollisionShape2DTomasz Chabora2021-03-251-16/+41
* | Optimize StringName usagereduz2021-07-181-1/+1
* | Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
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* Removed _change_notifyreduz2021-02-101-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde2020-12-281-8/+8
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| * Use rectangle size instead of extents for Shape dimensionsMarcel Admiraal2020-12-081-8/+8
* | Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-0/+2
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* Provide warning when using polygon shapes in `CollisionShape2D` nodeAndrii Doroshenko (Xrayez)2020-07-031-0/+2
* Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)2020-06-011-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-26/+0
* Rename Lineshapes d to distanceMarcus Elg2020-05-091-6/+6
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* Properly handle node remove via undoTomasz Chabora2020-03-291-0/+21
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1