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authorreduz <reduzio@gmail.com>2021-07-17 18:22:52 -0300
committerreduz <reduzio@gmail.com>2021-07-18 21:20:02 -0300
commit6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch)
tree9b68d49611f1b732e4f3901ff12e3b678d45adbd /editor/plugins/collision_shape_2d_editor_plugin.cpp
parentb76dfde329592ecfd6f6b952082ae21859039e67 (diff)
downloadredot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'editor/plugins/collision_shape_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index c38458c37f..45adbe29de 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -430,7 +430,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Ref<Texture2D> h = get_theme_icon("EditorHandle", "EditorIcons");
+ Ref<Texture2D> h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
Vector2 size = h->get_size() * 0.5;
handles.clear();