index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
collision_shape_2d_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #25311 from qarmin/third_point
Rémi Verschelde
2019-04-07
1
-5
/
+10
|
\
|
*
Add third point to move Rectangle Shape 2D in two axis
qarmin
2019-01-25
1
-5
/
+10
*
|
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
|
/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes CollisionShape extends not updating when draggind handles
groud
2018-11-03
1
-0
/
+1
*
Fixes viewport scrollbars not updating with plugins
groud
2018-10-18
1
-27
/
+26
*
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
1
-1
/
+0
*
Fixes drawing of the 2D plugins on the 3D view
groud
2018-09-18
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-10
/
+10
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-11
/
+11
*
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-27
/
+17
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-10
/
+10
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-4
/
+4
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
/
+2
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-42
/
+40
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-112
/
+110
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+600
[prev]