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authorreduz <reduzio@gmail.com>2020-10-07 21:29:49 -0300
committerreduz <reduzio@gmail.com>2020-10-09 13:25:47 -0300
commit26f5bd245c535fec5bfdd51a0f939d0a51179d85 (patch)
tree7d20274c657c5f154186b690c1c0a67ca0174a9f /editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
parentc35005ba25473ea8fa48aadbd1687984c76457cf (diff)
downloadredot-engine-26f5bd245c535fec5bfdd51a0f939d0a51179d85.tar.gz
Implement GPU Particle Collisions
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.h')
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1 files changed, 74 insertions, 0 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
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+/*************************************************************************/
+/* gpu_particles_collision_sdf_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/gpu_particles_collision_3d.h"
+#include "scene/resources/material.h"
+
+class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin {
+ GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin);
+
+ GPUParticlesCollisionSDF *col_sdf;
+
+ HBoxContainer *bake_hb;
+ Label *bake_info;
+ Button *bake;
+ EditorNode *editor;
+
+ EditorFileDialog *probe_file;
+
+ static EditorProgress *tmp_progress;
+ static void bake_func_begin(int p_steps);
+ static void bake_func_step(int p_step, const String &p_description);
+ static void bake_func_end();
+
+ void _bake();
+ void _sdf_save_path_and_bake(const String &p_path);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ virtual String get_name() const override { return "GPUParticlesCollisionSDF"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node);
+ ~GPUParticlesCollisionSDFEditorPlugin();
+};
+
+#endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H