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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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gpu_particles_collision_sdf_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-1
/
+0
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-4
/
+4
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-2
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-08
1
-6
/
+6
*
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
Hugo Locurcio
2021-12-05
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+74