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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 20:07:13 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:14:16 +0100 |
commit | 4a5bb3ac208e070dc5e4daa95b493471a5e89b22 (patch) | |
tree | 5de44795e9b37330ecbdd417e1c741d6eb72dc1c /editor/plugins/gpu_particles_collision_sdf_editor_plugin.h | |
parent | 49799ab454f1768485608011ea1db4fddfa0e787 (diff) | |
download | redot-engine-4a5bb3ac208e070dc5e4daa95b493471a5e89b22.tar.gz |
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long
when not clipped).
This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.h')
-rw-r--r-- | editor/plugins/gpu_particles_collision_sdf_editor_plugin.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h index 5a71fc44ef..26b8b352d6 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h @@ -42,7 +42,6 @@ class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin { GPUParticlesCollisionSDF *col_sdf; HBoxContainer *bake_hb; - Label *bake_info; Button *bake; EditorNode *editor; |