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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 20:07:13 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:14:16 +0100
commit4a5bb3ac208e070dc5e4daa95b493471a5e89b22 (patch)
tree5de44795e9b37330ecbdd417e1c741d6eb72dc1c /editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
parent49799ab454f1768485608011ea1db4fddfa0e787 (diff)
downloadredot-engine-4a5bb3ac208e070dc5e4daa95b493471a5e89b22.tar.gz
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.h')
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index 5a71fc44ef..26b8b352d6 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -42,7 +42,6 @@ class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin {
GPUParticlesCollisionSDF *col_sdf;
HBoxContainer *bake_hb;
- Label *bake_info;
Button *bake;
EditorNode *editor;