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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-06 19:13:12 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-08 00:21:05 +0100 |
commit | cf936ae0ddc45a2a5f571aea56d6fccdddf06849 (patch) | |
tree | a07deac88411690f12fdc1f49801f31d89b331d0 /editor/plugins/gpu_particles_collision_sdf_editor_plugin.h | |
parent | ff118d7a88f56bce1f35a0c700521b0c63cec32c (diff) | |
download | redot-engine-cf936ae0ddc45a2a5f571aea56d6fccdddf06849.tar.gz |
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.h')
-rw-r--r-- | editor/plugins/gpu_particles_collision_sdf_editor_plugin.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h index 26b8b352d6..ce7ca18293 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h @@ -36,10 +36,10 @@ #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/resources/material.h" -class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin { - GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin); +class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin { + GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin); - GPUParticlesCollisionSDF *col_sdf; + GPUParticlesCollisionSDF3D *col_sdf; HBoxContainer *bake_hb; Button *bake; @@ -60,14 +60,14 @@ protected: void _notification(int p_what); public: - virtual String get_name() const override { return "GPUParticlesCollisionSDF"; } + virtual String get_name() const override { return "GPUParticlesCollisionSDF3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; - GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node); - ~GPUParticlesCollisionSDFEditorPlugin(); + GPUParticlesCollisionSDF3DEditorPlugin(EditorNode *p_node); + ~GPUParticlesCollisionSDF3DEditorPlugin(); }; #endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H |