summaryrefslogtreecommitdiffstats
path: root/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-06 19:13:12 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-08 00:21:05 +0100
commitcf936ae0ddc45a2a5f571aea56d6fccdddf06849 (patch)
treea07deac88411690f12fdc1f49801f31d89b331d0 /editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
parentff118d7a88f56bce1f35a0c700521b0c63cec32c (diff)
downloadredot-engine-cf936ae0ddc45a2a5f571aea56d6fccdddf06849.tar.gz
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
Diffstat (limited to 'editor/plugins/gpu_particles_collision_sdf_editor_plugin.h')
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index 26b8b352d6..ce7ca18293 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -36,10 +36,10 @@
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/resources/material.h"
-class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin {
- GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin);
+class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
+ GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
- GPUParticlesCollisionSDF *col_sdf;
+ GPUParticlesCollisionSDF3D *col_sdf;
HBoxContainer *bake_hb;
Button *bake;
@@ -60,14 +60,14 @@ protected:
void _notification(int p_what);
public:
- virtual String get_name() const override { return "GPUParticlesCollisionSDF"; }
+ virtual String get_name() const override { return "GPUParticlesCollisionSDF3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node);
- ~GPUParticlesCollisionSDFEditorPlugin();
+ GPUParticlesCollisionSDF3DEditorPlugin(EditorNode *p_node);
+ ~GPUParticlesCollisionSDF3DEditorPlugin();
};
#endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H