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| author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-08-30 07:25:51 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-30 07:25:51 -0700 |
| commit | b60a51f0232246be0c8a0544253336e34d346724 (patch) | |
| tree | abcf29f8c557b9561fa74fb3ad5cc4d811472f8a /editor/plugins/mesh_instance_3d_editor_plugin.cpp | |
| parent | 503244d452a8603e05b72e7e018fdc2f9a8bedf2 (diff) | |
| parent | 2d2d24a538bf958acd44c30e9291fa54c8d77164 (diff) | |
| download | redot-engine-b60a51f0232246be0c8a0544253336e34d346724.tar.gz | |
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
Diffstat (limited to 'editor/plugins/mesh_instance_3d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/mesh_instance_3d_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 9a2b222f21..574d3ef27e 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -202,7 +202,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) { return; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { err_dialog->set_text(TTR("Couldn't create any collision shapes.")); |
