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path: root/editor/plugins/mesh_instance_3d_editor_plugin.cpp
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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-3/+41
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| * Improve Mesh UV1/UV2 preview in the editorHugo Locurcio2024-11-011-3/+41
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Extract editor main screenkit2024-09-091-1/+1
* Merge pull request #92684 from smix8/mesh_conv_dialogRémi Verschelde2024-08-251-22/+45
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| * Add confirm dialog for render mesh to navigation mesh conversionsmix82024-06-021-22/+45
* | [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-2/+2
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* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+1
* Add shorthand for using singleton string nameskobewi2024-05-111-5/+5
* Add MultiNodeEdit support to MeshInstance3D editorkobewi2024-05-061-4/+41
* Rework MeshInstance3d collision shape creation into a subMenu and add all sta...ajreckof2024-04-251-167/+153
* Split monolithic physics class filessmix82024-02-271-2/+3
* Move 3D-only resources to their own folderAaron Franke2024-02-261-3/+3
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Fix inverted condition when unwrapping lightmapA Thousand Ships2023-11-021-1/+1
* Mesh instance UV2 unwrapping improvements:Saracen2023-10-281-22/+56
* Enable UV2 on primitive meshes when using the MeshInstance3D context menuHugo Locurcio2023-10-071-38/+47
* Fix accessing editor theme items throughout the UIYuri Sizov2023-09-151-4/+7
* Add EditorStringNames singletonkobewi2023-09-031-3/+4
* Merge pull request #75765 from YuriSizov/editor-node-optimize-includesRémi Verschelde2023-04-111-1/+3
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| * Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-1/+3
* | Add Mesh ConvexDecompositionSettings wrappersmix82023-04-071-1/+5
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* Use a fixed width of 1 pixel for editor debug UV drawingclayjohn2023-01-181-1/+1
* Add EditorUndoRedoManager singletonkobewi2023-01-161-8/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use _request_gizmo from SceneStringNamesMarkus Sauermann2022-12-121-9/+10
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+1
* Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke2022-11-251-4/+6
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-1/+1
* Move "Create Debug Tangents" into an editor pluginbad2022-10-031-0/+19
* Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov2022-09-071-1/+1
* Add per-scene UndoRedokobewi2022-08-221-7/+8
* Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-1/+1
* Clean up Hash Functionsreduz2022-06-201-2/+2
* Add a new HashSet templatereduz2022-05-201-7/+8
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Fix ownership of nodes created by the MeshInstance3DEditorPluginSaracenOne2022-05-111-11/+58
* Fix name of the created static trimesh bodykobewi2022-03-311-2/+2
* Allow negative indexes in ItemList and PopupMenukobewi2022-03-121-5/+5
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix typo in create_outline error message.Ryan Roden-Corrent2021-12-121-1/+1
* Remove node_hrcr hackkobewi2021-10-281-6/+6
* Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-1/+2
* Improve MeshInstance3D UV preview in the editorHugo Locurcio2021-07-251-3/+4