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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
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plugins
/
mesh_instance_3d_editor_plugin.cpp
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-3
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+41
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Improve Mesh UV1/UV2 preview in the editor
Hugo Locurcio
2024-11-01
1
-3
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+41
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Extract editor main screen
kit
2024-09-09
1
-1
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+1
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Merge pull request #92684 from smix8/mesh_conv_dialog
Rémi Verschelde
2024-08-25
1
-22
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+45
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Add confirm dialog for render mesh to navigation mesh conversion
smix8
2024-06-02
1
-22
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+45
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[Scene] Add `SceneStringNames::confirmed`
A Thousand Ships
2024-06-19
1
-2
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+2
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[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+1
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-5
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+5
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Add MultiNodeEdit support to MeshInstance3D editor
kobewi
2024-05-06
1
-4
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+41
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Rework MeshInstance3d collision shape creation into a subMenu and add all sta...
ajreckof
2024-04-25
1
-167
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+153
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Split monolithic physics class files
smix8
2024-02-27
1
-2
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+3
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Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-3
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+3
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Fix inverted condition when unwrapping lightmap
A Thousand Ships
2023-11-02
1
-1
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+1
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Mesh instance UV2 unwrapping improvements:
Saracen
2023-10-28
1
-22
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+56
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Enable UV2 on primitive meshes when using the MeshInstance3D context menu
Hugo Locurcio
2023-10-07
1
-38
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+47
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Fix accessing editor theme items throughout the UI
Yuri Sizov
2023-09-15
1
-4
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+7
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-3
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+4
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Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Rémi Verschelde
2023-04-11
1
-1
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+3
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Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-1
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+3
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Add Mesh ConvexDecompositionSettings wrapper
smix8
2023-04-07
1
-1
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+5
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Use a fixed width of 1 pixel for editor debug UV drawing
clayjohn
2023-01-18
1
-1
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+1
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-8
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+8
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use _request_gizmo from SceneStringNames
Markus Sauermann
2022-12-12
1
-9
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+10
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+1
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Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
1
-4
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+6
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Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-1
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+1
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Move "Create Debug Tangents" into an editor plugin
bad
2022-10-03
1
-0
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+19
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Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-1
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+1
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-7
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+8
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Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-1
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+1
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Clean up Hash Functions
reduz
2022-06-20
1
-2
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+2
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Add a new HashSet template
reduz
2022-05-20
1
-7
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+8
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-11
1
-11
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+58
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Fix name of the created static trimesh body
kobewi
2022-03-31
1
-2
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+2
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Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-12
1
-5
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+5
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
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+2
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
Fix typo in create_outline error message.
Ryan Roden-Corrent
2021-12-12
1
-1
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+1
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Remove node_hrcr hack
kobewi
2021-10-28
1
-6
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+6
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Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-1
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+2
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Improve MeshInstance3D UV preview in the editor
Hugo Locurcio
2021-07-25
1
-3
/
+4
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