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author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /editor/plugins/mesh_library_editor_plugin.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'editor/plugins/mesh_library_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/mesh_library_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index b77cb6453f..ea8842a56f 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -268,7 +268,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } add_child(file); - file->connect("file_selected", this, "_import_scene_cbk"); + file->connect_compat("file_selected", this, "_import_scene_cbk"); menu = memnew(MenuButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(menu); @@ -281,13 +281,13 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); - menu->get_popup()->connect("id_pressed", this, "_menu_cbk"); + menu->get_popup()->connect_compat("id_pressed", this, "_menu_cbk"); menu->hide(); editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); - cd->get_ok()->connect("pressed", this, "_menu_confirm"); + cd->get_ok()->connect_compat("pressed", this, "_menu_confirm"); } void MeshLibraryEditorPlugin::edit(Object *p_node) { |