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path: root/editor/plugins/mesh_library_editor_plugin.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+19
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| * Add ShadowCastingSetting to MeshLibrary / GridMap itemssmix82024-11-271-0/+19
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Extract editor main screenkit2024-09-091-1/+1
* Remove empty bind_methods()kobewi2024-08-151-3/+0
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-3/+3
* Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-2/+2
* Split monolithic physics class filessmix82024-02-271-1/+2
* Make MeshLibrary export do recursive depth-search for MeshInstance3D nodessmix82024-02-041-102/+88
* [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-151-1/+1
* Fix accessing editor theme items throughout the UIYuri Sizov2023-09-151-1/+2
* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Fix problems reloading MeshLibrarykobewi2023-06-111-0/+1
* Decouple EditorInterface from EditorPluginYuri Sizov2023-04-171-0/+1
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-2/+2
* Round 2: Fix mesh library remove selected item menu optionMmAaXx5002023-02-121-2/+2
* Fix mesh library remove selected item menu optionHaz2023-02-111-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix Navigation API abbreviations inconsistencysmix82022-12-171-8/+8
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+2
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
* Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov2022-09-071-1/+1
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde2022-07-131-1/+1
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| * Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-1/+1
* | Seperate filter and description in FileDialog.add_filter()FireForge2022-07-091-1/+1
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* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Remove space in MeshLibrary editor buttonFireForge2022-03-241-1/+1
* Add missing i18n to various stringsHaoyu Qiu2022-03-071-2/+2
* Remove duplicate editor settings definitionskobewi2022-03-061-1/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-7/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Store panels and docks singletons in their own classestrollodel2022-01-201-1/+1
* Fix "Convert to MeshLibrary" not respecting collision transformsRicardo Buring2022-01-181-4/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* implement individual mesh transform for meshlibrary itemsVincent2021-09-091-19/+40
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde2020-12-281-1/+1
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-1/+1