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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
mesh_library_editor_plugin.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-0
/
+19
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Add ShadowCastingSetting to MeshLibrary / GridMap items
smix8
2024-11-27
1
-0
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+19
*
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
/
+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Extract editor main screen
kit
2024-09-09
1
-1
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+1
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Remove empty bind_methods()
kobewi
2024-08-15
1
-3
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+0
*
[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
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+1
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-3
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+3
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-2
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+2
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Split monolithic physics class files
smix8
2024-02-27
1
-1
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+2
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Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
smix8
2024-02-04
1
-102
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+88
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-1
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+1
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Fix accessing editor theme items throughout the UI
Yuri Sizov
2023-09-15
1
-1
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+2
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
/
+1
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Fix problems reloading MeshLibrary
kobewi
2023-06-11
1
-0
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+1
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Decouple EditorInterface from EditorPlugin
Yuri Sizov
2023-04-17
1
-0
/
+1
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Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-2
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+2
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Round 2: Fix mesh library remove selected item menu option
MmAaXx500
2023-02-12
1
-2
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+2
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Fix mesh library remove selected item menu option
Haz
2023-02-11
1
-1
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+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
*
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-8
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+8
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+2
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
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+1
*
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-1
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+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
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+2
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Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-13
1
-1
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+1
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Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-1
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+1
*
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Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
1
-1
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+1
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*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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Remove space in MeshLibrary editor button
FireForge
2022-03-24
1
-1
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+1
*
Add missing i18n to various strings
Haoyu Qiu
2022-03-07
1
-2
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+2
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Remove duplicate editor settings definitions
kobewi
2022-03-06
1
-1
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+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-7
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+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-1
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+1
*
Fix "Convert to MeshLibrary" not respecting collision transforms
Ricardo Buring
2022-01-18
1
-4
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+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
1
-19
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+40
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
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+6
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
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+1
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-1
/
+1
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