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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 11:00:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:45:01 +0200
commitdcd1151d77cd5579bdd003a933bca86690ed4f58 (patch)
tree76473670530c91d7ff605f5711789bd26823fe4f /editor/plugins/mesh_library_editor_plugin.cpp
parent1a8167867b136ae62463b26a871628526bff17b8 (diff)
downloadredot-engine-dcd1151d77cd5579bdd003a933bca86690ed4f58.tar.gz
Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
Diffstat (limited to 'editor/plugins/mesh_library_editor_plugin.cpp')
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index a3e3d88ae2..1ca8be528f 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -168,7 +168,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
//generate previews!
- if (1) {
+ if (true) {
Vector<Ref<Mesh>> meshes;
Vector<Transform> transforms;