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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-04-05 20:59:35 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-02-25 12:30:33 +0200 |
commit | 1af06d3d4608b17c74caed951cd9579ccbba229d (patch) | |
tree | a0d57c6cd3c00614a5a30290085e91a6097e78b6 /editor/plugins/shader_editor_plugin.cpp | |
parent | 376a8255a9b65b016fcd81634bfd54fb7fa029df (diff) | |
download | redot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz |
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 6c20483cf6..bcc503cc58 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -531,7 +531,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = shader_editor->get_text_edit(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); |