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path: root/editor/plugins/shader_editor_plugin.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+1
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| * Add theme type variations for secondary Trees and ItemListspassivestar2024-11-191-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-0/+8
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| * Add "Inspect Native Shader Code" to shader resource and shader editortetrapod002024-10-081-0/+8
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* Set auto translate mode for drag previewsHaoyu Qiu2024-09-191-0/+1
* Fix inconsistency in FileSystem naming in shader editor menuHaoyu Qiu2024-09-181-1/+1
* Make script list default wider, minimum narroweraXu-AP2024-09-121-1/+2
* Fix Make floating tooltip mention screen selectorGiganzo2024-09-021-1/+1
* Refactor toggling script listkobewi2024-08-281-8/+16
* Add context menu for shader editor listRobert Borghese2024-08-271-17/+106
* Add several shortcuts for text shader editorjsjtxietian2024-08-261-5/+5
* Make shader language editors inherit the same base classAaron Franke2024-08-151-34/+20
* Update shader list after save `gdshaderinc` filejsjtxietian2024-07-261-1/+1
* Fix visual shader not being updated when switching tabsYuri Rubinsky2024-06-201-0/+5
* [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-1/+1
* [Scene] Add `SceneStringNames::panel`A Thousand Ships2024-05-301-1/+1
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* Implement trim_final_newlines functionalityAiden Storey2024-05-021-4/+16
* Add editor shortcuts to toggle bottom panel visibilityHugo Locurcio2024-03-051-1/+1
* Merge pull request #86705 from KoBeWi/resourceptionRémi Verschelde2024-02-291-0/+25
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| * Improve saving of built-in resourceskobewi2024-01-021-0/+25
* | Merge pull request #87760 from kitbdev/extract-bottom-dockRémi Verschelde2024-02-231-2/+3
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| * | Extract BottomPanel from EditorNodekit2024-02-201-2/+3
* | | Improved text editor status bar and zooming UX.Zi Ye2024-02-211-2/+27
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* | [Editor] Add missing ellipses to menu options that open dialogsA Thousand Ships2024-02-171-5/+5
* | Make auto translation inheritableMichael Alexsander2024-02-151-1/+1
* | Disable multi-window buttons instead of hiding them when support is unavailableHugo Locurcio2024-01-271-11/+12
* | Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* | Update deferred calls to use Callableskobewi2024-01-091-3/+1
* | Merge pull request #83577 from DennisManaa/fix-translation-for-item-listRémi Verschelde2024-01-041-0/+1
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| * | Implement automatic translation for ItemListDennisManaa2023-10-231-0/+1
* | | Merge pull request #84445 from Rubonnek/add-const-references-clang-tidyRémi Verschelde2024-01-041-2/+2
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| * | | Add const references detected by clang-tidyWilson E. Alvarez2023-12-161-2/+2
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* / | Handle built-in shaders when closing scenekobewi2024-01-021-7/+23
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* | Make script/shader editor save shortcuts unique againYuri Sizov2023-11-151-2/+2
* | Merge pull request #84628 from KoBeWi/no_meta_only_pathRémi Verschelde2023-11-081-5/+3
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| * | Don't store shader edit path in metadatakobewi2023-11-081-5/+3
* | | Correctly set up shortcut context in the shader editorYuri Sizov2023-11-081-0/+1
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* / Add save shortcut for text shader editor to prevent it propagated to scenejsjtxietian2023-10-281-2/+2
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* Close shader in Shader Editor tab when deleting shader file in FileSystem paneljsjtxietian2023-10-161-0/+15
* Add EditorStringNames singletonkobewi2023-09-031-3/+4
* Check for unsaved changes when closing a scenekobewi2023-07-181-2/+7
* Add unsaved status for script and shader editorskobewi2023-07-181-0/+16
* Revert "Remember only permanent bottom tabs"Yuri Sizov2023-06-231-1/+1
* Merge pull request #78609 from KoBeWi/—GodotEngineRémi Verschelde2023-06-231-1/+1
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| * Unify window title formatkobewi2023-06-231-1/+1
* | Remember only permanent bottom tabskobewi2023-06-231-1/+1
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